Release Date: March 26, 2013 Developer:Irrational Games Publisher:2K Games
Genre: First Person Shooter Platform: PlayStation 3 / Xbox 360 / PC / Mac
When a game gets to the point where it is able to convince players to invest in a genre that they have never enjoyed in the past, it means the game did it right. I felt exactly like that when the first Bioshock was released and fell immediately in love with this incredible masterpiece of storytelling. The Bioshock series deserves all the honour and admiration it has received, again sending the player to one of the most beautiful and incredible cities ever.
Columbia — The City In The Sky
In Bioshock: Infinite the player controls Booker DeWitt, a private investigator who refers to himself as an “independent contractor.” Following a series of events and problems, which he faced in the past, he becomes involve in gambling, leaving an enormous debt to pay. To find a way to pay his debt, he is sent to Columbia — a floating city in the sky — to find a girl named Elizabeth and bring her back to New York City.
Developer: Crystal Dynamics / Eidos Studios – Montreal Publisher: Square-Enix
Genre: Action Platform: PlayStation 3 / Xbox 360 / Microsoft Windows
Lara Croft has become iconic for a number of people around the world since she first appeared 17 years ago. Often we hear of a woman with a strong personality being compared with the famous Lara Croft. And at some point, some women actually started trying to achieve that. Lara is the whole package: intelligent, strong, sexy, rich and powerful; so why wouldn’t women want to be like her? And for men, she was more than strong, she also was a sex symbol, which was cultivated for generations, from the digital world until Angelina Jolie donned the famous persona. (By the way, was the blood river scene in the game supposed to be a reference to Angelina Jolie in Beowulf? LOL.)
We’re very proud of the fact that VFS graduates were involved in the development of this highly anticipated game, including Game Design alumnus, Armando Troisi (Narrative Director, 343 Industries), who was kind enough to spare some of his time for us, during an intense period, to talk about the game and his involvement in it.
Sleeping Dogs is an open world action-adventure video game developed by United Front Games (UFG) and published by Square Enixfor Microsoft Windows, PlayStation 3 and Xbox 360. Since it’s release on August 14, it’s been flying off the shelves, and it’s had some great reviews — with GameRankings and Metacritic, giving it an aggregate score of 85 and 82 percent, respectively. This is also some source of pride for VFS, given that a range of some 30 people (students and faculty), including Game Design Instructor Victor Kam, who was Senior World Artist at UFG, Game Design Industry MentorDan Sochan, who has also been a Producer at UFG since 2007, and alumnus Jeffrie Wu, who was Technical Designer at UFG, and is currently Technical Level Designer at Next Level Games.
We spoke recently with Jeffrie Wu about his experience working on the game (starting back in 2009) and present our inteview with him here: