Animated Typeface – Blackout Midnight

It’s that time again where students in Term 3 at VFS Digital Design get to work on the Animated Typeface project. Recap: It is a collaborative class initiative where each student makes a second long animated sequence for 3 – 4 glyphs. This time Blackout Midnight was used and this typeface was created by Tyler Finck.

These sequences needed to be 25 frames long using three or fewer of the chosen colours. It has been amazing to see the incredible work DD31’s turned in.

To view the full project, please check out:
dd.ourvfs.com/animatedtype

Here is what some students have to share about their experience:

David Cho

David Letters Process

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STUDIO TOUR: Giant Ant

(guest post by Miguel Barragan)

One needs to say something new, or at least say something old better…

Sometimes, when it comes to telling stories, it seems as though everything has already been said, every story has been already told, and it’s difficult to come up with innovative ideas.

Through exploring one inner-most layers and digging deep into emotions and thoughts, it’s possible to find valuable hidden treasures that can trigger the true potential of an authentic piece of art or design. The studio Giant Ant is aware of this, and they decipher their clients’ minds effectively, sometimes when the clients themselves are working out their own thoughts.

The Giant Ant team finds inspiration by going out of their habitual environment, starting projects in new and unusual places, talking to strangers, and hopefully gleaning that small missing piece of the puzzle.

They start projects right away, wherever they are, and even though not everything might be very clear at the beginning, things usually elucidate once they’re already in the artistic process.

Sometimes, it even seems as though the solution finds them instead of them finding the solution. They tend to experiment with serendipitous moments. Ask them how one of their projects evolved, and chances are they could barely describe it, not because they don’t want to tell the story, but because they let the process flow naturally, and stories often write themselves.

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Studio Tour: Sequence

(guest post by Daniel Molina)

Inspiring” and “enlightening” are words that describe our studio tour of Sequence. The variety of pieces of advertising, animations, titles, live action, and motion comics denote the creativity and passion that Sequence applies to every single project for its clients such as MicrosoftCapcomMarvel, and others.

After visiting two interactive agencies, it was time to visit a motion studio.  Personally, I was so excited to have this visit because I’d have the opportunity to know more about how the motion industry works and to get to chat with people that are really involved in this field.

Elisa Wolfenden, Production and Project Manager, was the person who guided our visit. She brought us into a cozy and modern conference room located on their first underground floor where she shared with us some recent motion pieces from the Sequence studio. The first motion piece was a cinematic piece for HALO that exemplified the level of teamwork they have. From producing the original concept and illustration, through to production art and animation, Sequence demonstrates the capability to offer stunning visuals in a variety of styles for game and film properties alike.

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Digital Design Talks by Nikolas Badminton: 2015, A Year of Alternatives

Nikolas Badminton, Futurist and Principal, DesignCultureMind and Regional Director, North America, Freelancer.comvisited our campus recently to give a presentation on the theme of 2015, A Year of Alternatives as part of our regular speaker series, Digital Design Talks. He spoke about the collaborative economy, recent developments in wearables, virtual reality, and privacy issues related to our data. Here are some images from his presentation. Thanks, Nik!

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