2D Graphics 5: Experimental Classes is such a fun class to teach. It allows students to explore ways to improve their design process. I set up the class by stressing the importance of working designers maintaining a personal practice without limitations, and of including an experimental component into their creative process. The class also encourages designers to take risks, to “make something ugly” for the sake of innovation, as well as to fail often and salvage beauty from the mistakes.
Lesson 1 is called No Pixel Day — it’s where all the students make analog textures for later use in their digital work. It’s a great way to kick off the course and to force the students to get a bit messy.
You can check out the results below: