Agency Visit: Sequence

(guest post by Shafakat Reshamvala)

Sequence. Yes, we definitely did something right last term to have been given the opportunity to visit this studio that creates truly incredible work . We visited Sequence in the Railtown district of Vancouver for one of our four Industry IQ agency visits.

The Sequence Group – 2013 – Spring from Sequence on Vimeo.

Absolutely amazed by Sequence’s astounding demo reel, we, the class DD30, were warmly welcomed by Dan Sioui (Executive Producer) and Elisa Wolfenden (Production Coordinator) to the cozy theatre room at Sequence. Dan shared his experience at Sequence and revealed what makes it a beautiful process working at a creative studio of talented individuals. Sequence burst into the industry by producing motion comics, and now generates work that encompasses animation, advertising, title sequences, live action and visual effects.

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Agency Visit: Mozilla Labs

(guest post by Jordan Barber)

What do you think of when you hear “Mozilla?” Let me guess, Firefox. I think that is comes to mind for most people, myself included.

When we got the chance to visit Mozilla Labs for our Industry IQ class, three-inch shag carpet on the ceiling was the last thing I expected to find.

Having come from a corporate background full of cubicles and white walls I had imagined that Mozilla would be the same, another cookie-cutter workplace of the business world. After all, they are a company that works on a global scale with Firefox alone bringing in over 450 million users.

When we arrived at Mozilla Labs David Ascher, VP of Product for the Mozilla Foundation, invited us into their conference room. With large windows, couches, stuffed animals (including a fox and red pandas), an oversized bean bag chair and of course the shag carpet on the ceiling accompanying the conference table it could be described as more of a lounge.  Here we sat down to talk with David and learn exactly why Mozilla is so different.

Instead of conforming to the corporate business model Mozilla has turned it on its head. Unlike most companies that work on an international level, Mozilla is a non-profit. Founded from the ashes of Netscape, Mozilla focuses on keeping the web transparent, accessible, open and free. This creates an environment where the user is the primary stakeholder and user experience is the top priority.

To achieve this at such a large level Mozilla relies heavily on innovation, exploration and experimentation. They pull in the community by encouraging participation with volunteer positions and user research kits. How does that work within their business model?

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OFFF Mexico 2014 Main Titles

Digital Design alumnus and current graduate project mentor Vinny Morales recently created the Main Titles for OFFF Mexico 2014. OFFF is a global post-digital culture festival that has been hosted in Barcelona, New York, Lisbon and Paris. Many contemporary designers and artists have participated such as Joshua Davis, Stefan Sagmeister, John Maeda, Neville Brody, Kyle Cooper, The Mill, Digital Kitchen, Ben Fry & Casey Reas, Golan Levin, Chris Milk, Rob Chiu, Julien Vallée, Paula Scher, Rick Poynor, Erik Spiekermann, Dvein, Erik Natzke, Vincent Moon, Daito Manabe, Jessica Walsh, Ze Frank, and Alex Trochut. OFFF has an extensive international network to share work that fuses design, art and technology, and to provide a forum for inspiration through lectures and workshops.

Vinny explored the idea of the umwelt which is the German word that “defines the perceptual world in which an organism exists and acts as a subject.” It defines how we experience our world by perceiving data as signs.

Offf Mexico 2014 Main titles from Kultnation on Vimeo.

Vinny presented his work in front of a packed crowd in Mexico City, and he shared his thoughts with us:

“OFFF Mexico 2014 was great and full of creative artists and designers. I had the opportunity to not only talk about the titles but as well introduce and talk about  “Design-in(g) Space”; the creative process and thinking behind my work. The response from the audience was phenomenal!”

The creative process for this motion design piece can be found on Vinny’s Behance page, and this project has also been featured on iDnworld.com.

Great work, Vinny!

 

Digital Design – wearables and the prototyping phase – OOMPH!

Our DD29′s have been busy in the workshop coming up with new and innovative tools and uses using various technology and household items. In this class we got into rough and tumble prototyping of our ideas. Students have been researching various sensors and technologies to help them realize their solutions to their briefs but this lesson was more about form factor and what it means to make a truly successful ‘wearable’ product.

Here we see Henry self-sewing his prototype basketball sleeve. Henry is designing a sleeve that will help bballers with their shot.
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Agency visit: Habanero

(guest post by Kelsey Hemphill)

Employee portals. Customer portals. Extranet. Intranet. Science fiction, or Interactive Design?

After visiting Habanero‘s Vancouver offices, I can tell you that the aspiring Interactive designers of DD30 are as excited about the kind of work done at Habanero as people get about science fiction.

Bradley Smith, Habanero’s senior interaction designer (and a DD alumnus from the first cohort of Digital Design students ever!) greeted us at the door, taking us past the bright red entryway into a large meeting room, where we met Steven Fitzgerald, the former mechanical engineer and self-professed “type nerd” who founded Habanero in 1996.

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