OFFF Mexico 2014 Main Titles

Digital Design alumnus and current graduate project mentor Vinny Morales recently created the Main Titles for OFFF Mexico 2014. OFFF is a global post-digital culture festival that has been hosted in Barcelona, New York, Lisbon and Paris. Many contemporary designers and artists have participated such as Joshua Davis, Stefan Sagmeister, John Maeda, Neville Brody, Kyle Cooper, The Mill, Digital Kitchen, Ben Fry & Casey Reas, Golan Levin, Chris Milk, Rob Chiu, Julien Vallée, Paula Scher, Rick Poynor, Erik Spiekermann, Dvein, Erik Natzke, Vincent Moon, Daito Manabe, Jessica Walsh, Ze Frank, and Alex Trochut. OFFF has an extensive international network to share work that fuses design, art and technology, and to provide a forum for inspiration through lectures and workshops.

Vinny explored the idea of the umwelt which is the German word that “defines the perceptual world in which an organism exists and acts as a subject.” It defines how we experience our world by perceiving data as signs.

Offf Mexico 2014 Main titles from Kultnation on Vimeo.

Vinny presented his work in front of a packed crowd in Mexico City, and he shared his thoughts with us:

“OFFF Mexico 2014 was great and full of creative artists and designers. I had the opportunity to not only talk about the titles but as well introduce and talk about  “Design-in(g) Space”; the creative process and thinking behind my work. The response from the audience was phenomenal!”

The creative process for this motion design piece can be found on Vinny’s Behance page, and this project has also been featured on iDnworld.com.

Great work, Vinny!

 

Digital Design – wearables and the prototyping phase – OOMPH!

Our DD29′s have been busy in the workshop coming up with new and innovative tools and uses using various technology and household items. In this class we got into rough and tumble prototyping of our ideas. Students have been researching various sensors and technologies to help them realize their solutions to their briefs but this lesson was more about form factor and what it means to make a truly successful ‘wearable’ product.

Here we see Henry self-sewing his prototype basketball sleeve. Henry is designing a sleeve that will help bballers with their shot.
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Agency visit: Habanero

(guest post by Kelsey Hemphill)

Employee portals. Customer portals. Extranet. Intranet. Science fiction, or Interactive Design?

After visiting Habanero‘s Vancouver offices, I can tell you that the aspiring Interactive designers of DD30 are as excited about the kind of work done at Habanero as people get about science fiction.

Bradley Smith, Habanero’s senior interaction designer (and a DD alumnus from the first cohort of Digital Design students ever!) greeted us at the door, taking us past the bright red entryway into a large meeting room, where we met Steven Fitzgerald, the former mechanical engineer and self-professed “type nerd” who founded Habanero in 1996.

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A tour of Giant Ant

(guest post by Kirstin Smith)

As part of our Industry IQ class in our third term here at VFS, Digital Design students get the opportunity to visit several different interactive and motion studios in Vancouver. DD30 students were lucky enough to kick off these visits by heading to Chinatown to take a tour of Giant Ant. Yes, I said Giant Ant. Now I’ll give you a moment to catch your breath. You good? Okay.

If you don’t know their work, do yourself a solid and check it out. Giant Ant is a small team of visual storytellers. They design, illustrate and animate. They direct, shoot and edit. Not to mention, they compose music and sound for their work in house.

It’s no secret that I am a really (really, really) big fan of their work. I may or may not have let out what can only be described as a squeal when I heard we were going to visit their studio. The excitement was shared by my fellow classmates. In the days leading up to the visit, we all felt the anticipation build; we were looking forward to seeing the workplace of individuals we admired.

Upon entering Giant Ant we were greeted by the company’s co-creator Jay Grandin. After greeting us, he joked that our tour was nearly finished, as the entire studio was visible from where we were gathered in the front entrance. The space is small but beautiful. All wood and concrete, the studio embodies the same homemade aesthetic and feel present in much of Giant Ant’s work.

Jay led us to a meeting room where we met another member of the Giant Ant team, Matt James. The two gave us insight into their creative process, showing detailed storyboards and style frames from past work.

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On the Wall : September 2014

On the Wall - Sept 2014

In the early weeks of each new term, the students in Digital Design are encouraged to submit images from work that they did in the previous term. They are welcome to submit anything from character or logo designs, interface mockups, to even screen captures from their motion design work. The work is then posted online so that all of the Digital Design students can vote on the work, resulting in a “Of The Students, By The Students” selection of winners, who then see their work framed and mounted On The Wall around the campus.
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