Animation Spotlight was one of the features Breanne Jansen and I got to see at the Sundance Film Festival 2015 at Park City. Out of around 8000 submissions, 60 short films were selected. 13 of these shorts were animated projects.
The majority of these films were made in frame by frame, stop motion, 3D or live action with motion graphics.
(guest post by Daniel Molina)
“Inspiring” and “enlightening” are words that describe our studio tour of Sequence. The variety of pieces of advertising, animations, titles, live action, and motion comics denote the creativity and passion that Sequence applies to every single project for its clients such as Microsoft, Capcom, Marvel, and others.
After visiting two interactive agencies, it was time to visit a motion studio. Personally, I was so excited to have this visit because I’d have the opportunity to know more about how the motion industry works and to get to chat with people that are really involved in this field.
Elisa Wolfenden, Production and Project Manager, was the person who guided our visit. She brought us into a cozy and modern conference room located on their first underground floor where she shared with us some recent motion pieces from the Sequence studio. The first motion piece was a cinematic piece for HALO that exemplified the level of teamwork they have. From producing the original concept and illustration, through to production art and animation, Sequence demonstrates the capability to offer stunning visuals in a variety of styles for game and film properties alike.
Nikolas Badminton, Futurist and Principal, DesignCultureMind and Regional Director, North America, Freelancer.com, visited our campus recently to give a presentation on the theme of 2015, A Year of Alternatives as part of our regular speaker series, Digital Design Talks. He spoke about the collaborative economy, recent developments in wearables, virtual reality, and privacy issues related to our data. Here are some images from his presentation. Thanks, Nik!
(guest post by Yoojung Lee)
We were excited to visit the Vancouver office of Habanero for our second studio tour of the year. It was located only a fourteen-minute walk away from the Digital Design campus. Greeting us upon our arrival was Bradley Smith, a Senior Interaction Designer at Habanero and also a VFS alumnus from the very first class of the DD program.
After Bradley guided us into the large main meeting room, we were introduced to some of the other members of the team, including Christopher Parsons, a Senior Front End Developer, and Zak Woytowich, another graduate of the DD program and now an Interaction Designer. It was very interesting to see a number of our alumni actively working in the digital design industry throughout the city, giving us inspirational and realistic advice that we can truly make use of. As we were introduced to the different designers in the group, Steven Fitzgerald, the President of Habanero, walked into the room to give us a brief talk about Habanero and their vision. Steven greatly emphasized how they always work as a team with their clients, endlessly communicating and collaborating upon every step of their work process, in order to bring about the most effective and suitable digital solutions as possible. Likewise, the work culture at Habanero seemed to be strongly based upon supporting and respecting each individual members’ perspectives upon their own career phases. At Habanero, they all worked as a team in a flat hierarchy, where all employees were consulted regularly for custom-career options that would best suit the members’ interests in terms of their skills, preferences, and aspirations. This meant that not only each employee would be able to build upon their own individual career pathways, but also that they would have the passion and openness required to generate the best outcomes together as a company. Building upon their amazing people-centered work culture, another very interesting aspect of Habanero was their long and thorough hiring process. It was clear that Habanero is more interested in establishing a strong team of warm and trusting minds, rather than merely recruiting any skilled body who can finish the given tasks.
(guest post by Andre Kuznetcov)
Mozilla is a perfect example of a modern, flexible, people-oriented organization. The atmosphere of openness and creative freedom is everywhere, from the humble smile of David Ascher, VP of Product for the Mozilla Foundation, to welcome us, all the way through to the beautifully designed production office, and the nice little gesture of a box of Ferrero Rocher next to the registration tablet at the end of our journey.
Although most people know Mozilla for their most successful product, Firefox, and as one of the larger market players on a similar level to Google or Amazon, Mozilla is actually a non-profit organization. Surprised? I was, as well as most of our group.
The tour was awesome. People were nice to us and very kind in sharing their expertise and knowledge. The office is one of the more technologically advanced and well-designed places I’ve seen, and David’s presentation was simple, concise, and engaging. During the talk, we learned about Mozilla’s vision which includes the struggle for the freedom and transparency of the Internet, and actively sharing a big chunk of its interactive work with the general public online through GitHub.