DD Talks: Joey Camacho

Make the Work Meaningfulless

On September 20th, students and instructors of the VFS Digital Design program had the pleasure of listening to the engaging talk called “Make the Work Meaningfulless” by Joey Camacho, as part of the DD Talk speaker series. Otherwise known as Raw & Rendered, Joey is a freelance 3D motion and graphic designer based in Vancouver, Canada. He’s created conceptual and creative design work professionally for reputable global brands, as well as passionate local companies.

As part of his DD Talk, Joey shared about the steps to produce better results in your work and in your life. He took us on a journey through his own life, showing his beginnings as a graphic artist and emphasizing the key moments that made his career as a freelancer successful.

One of his key lessons was the power of the words we use – to ourselves and to others: “If you have a project in mind that you want to do, don’t say ‘I want to do this’. Instead, say ‘I will do this’ and set a time to start doing it – and then do it at the time you said you would.”He did this with his project “Progress Before Perfection”, a 365-day project using Cinema 4D where he created a render every day for a year in order to improve his craft and produce work more efficiently. Some days were easier than others, he shared, and what got him through was remembering his commitment to his craft and making sometimes choosing the hard option (completing the render for the day before joining his friends in the pool!).

Joey also showed us some of his freelance work for companies such as Microsoft, Nike, Pepsi, and BMW. His work is a clear example and proof that consistent practicing of your craft plus patience can be well-rewarded.

One of Joey’s most inspiring sentences was: “Design your life in such a way that you feel energized and excited about your work. Stop saying ‘I’m so Busy’!”

Thank you, Joey, for motivating us to achieve our dreams and to start now on working on them!

AGENCY VISIT : GIANT ANT

(guest post by Jack Clift, DD39)

 

 

One of the many things I’ve learned at VFS in the Digital Design program is that “Design is not done in a bubble”, it has to be experienced, shared and discussed with others. Part of the DD program is a sequence of studio visits in which we get to indulge and learn from the best in the industry. It is important for new designers to have experiences like this because it offers an inside look at industry work and what is expected of you there.

This week we had the pleasure of visiting Giant Ant. Giant Ant holds their own and is known for being the best in what they do. The studio is small in size but big in talent, hosting a team of gifted animators, artists, directors, and writers. Although Giant Ant is known for their phenomenal 2d motion projects, what I found most interesting was their inclusion of both traditional and 3d motion as well. They find a way to seamlessly blend the three types of motion in their projects to the point where they are indiscernible from one another. The team is a well-oiled machine that works in unison to create beautiful and creative storytelling through motion. It’s no surprise that they create projects in timelines as short as three weeks.

 

While visiting, we were able to talk to Jay Grandin – one of the founders of Giant Ant about what exactly makes it tick. He offered us insight into several different technical aspects of how things work at Giant Ant. What interested me the most, however, was the heart and soul of why they do what they do. They take on every project with the same passion as the last one because it’s always something that they want to do. They aren’t doing projects because of financial reasons, it’s because they believe in the project they’re given. One of the points Jay made that resonated with me was while they have to turn down a lot of projects, the ones they agree on are the ones they really believe in. A lot of factors come into consideration when choosing a project (do we use the product? can we be creative with it? is there a financial benefit?), but the first thing they always ask themselves is: Would our mothers be proud?

The family is important and that is exactly what Giant Ant is – they aren’t a team; they are a family. This is the heart and soul of Giant Ant, working together as a family, knowing each other’s strengths and using that as a method to reach their goal. With a family of animators, artists, directors and writers that put as much passion into each project as they put into their personal projects, it’s no surprise that they are credited as the best. I learned a lot from my short time at Giant Ant and if I were to distill it into one short lesson it would be this – hard-work and talent are what will push studios to the top, but it’s how you work together that keeps you there.

Thank you to Jay and the team at Giant Ant for hosting our visit to their studio!

 

Visit to Giant Ant studio

(guest post by Stuart Parker, DD38)

We arrived at Giant Ant around 2pm on a sunny Friday afternoon. The studio was tucked away into Chinatown, just off Keefer Street. We waited outside for one of the studio heads to be ready for our visit. From the outside, the studio’s open plan and simple design gave it a welcoming and approachable feel.

Jay Grandin, one of the founders of the studio, invited us inside to begin the visit. We were led to a meeting room where we all gathered around a long table with a screen to see a demonstration of all of the work the studio was involved in.

We began our visit by watching a demo reel of Giant Ant’s work from 2015. This was a great way to begin as Giant Ant is known as one of the best in Vancouver so it was exciting to see what they had made before. Their work not only impressed me but also intimidated me slightly. It showed their quality of work and it was absolutely incredible. I aim to be able to produce their standard as soon as I can.

Jay then proceeded to go through later projects that Giant Ant was involved in, as their reel was from 2015. These included a series of projects that they had been doing with a Florida-based sunglasses company that was focused on the conservation of our waterways. All of the artwork, direction and design were mind blowing in these 3 projects. Every follow up to each project improved in so many ways, as well as trying new techniques and styles to evolve their way of approaching things.

While Jay brought us through all of Giant Ant’s work, he was also answering any questions we had about the studio or about the life of a designer. He brought us through how he and his wife created the studio; he started off life designing furniture. It was interesting to see how far he had come from that. He talked about how he and his wife had to make sacrifices when running the studio. A couple of times they were forced to just pay their staff and leave nothing for themselves. This told me they were both really passionate about what they do and that it paid off for them in the long run.

The studio was beautiful, the work they produced matched and the whole work environment seemed more like a family than an actual studio. The thing that resonated with me the most though was when Jay was explaining how they chose what work the studio would take and what they would leave. He said “We ask ourselves: would our moms be proud? Would we use this product? Is it a financial opportunity? And can we be creative with it?” I think this sums up the perfect way to approach work as a designer, both ethically and logically.

I took a lot away from visiting Giant Ant. It has given me a standard to aim for when doing my graduate project, but also has given me a good message to live by when choosing work later on in life.

 

Blend Fest 2017

(guest post by Lizbeth Salazar, Marly Marquez Ordaz, and Tais Rosales Tenorio)

(Photo by Evan Parsons)

On May 26th & 27th, we (Liz, Marly and Tais) had the opportunity to attend Blend Fest, a motion design festival, as volunteers. Set in Vancouver, Blend has become one of the most anticipated events around the world for people in the motion design community. Due to the success in their first year, the event organizers decided to do it again but this time bigger and better, and for sure they did!

One of the things that makes Blend Fest stand out is their vision, so at the beginning, they showed a motion piece about their manifesto that says the following:

Wine after Coffee will Blend some of the best creatives.

For two days in Vancouver we’ll inspire each other, learn from the best, and have an awesome time.

We love good design and animation that blows our minds. When we see it, we just have to share it.

We share what we know and learn from each other and that’s the beauty of collaboration.

We collaborate to change perspectives, improve the industry, and better the community.

We love being part of this unique and endlessly surprising community, surrounded by our friends and heroes (and future friends and heroes), because when we get together amazing things happen…”

See the full video here.

https://vimeo.com/135561285

This celebration is carefully curated and created with much love by a small group of people: Jorge Canedo, Teresa Toews, Claudio Salas & Sander van Dijk. They wanted to create a place for their motion, design & animation family to call home; to make a festival for the community, by the community. Always trying to keep it small and hoping to create a festival that each one of them would love to attend.

Attending this event was such an amazing opportunity because we got to meet designers from all around the world that only flew out for this. Since designers who we know and admire their work until junior designers who are growing in their skills, both shared their knowledge, talked about their currents projects and shared a few minutes of their time to have a chat and made unique every second of this. Also we had the opportunity to network with people that may possibly be our employers or collaborators one day.

Some of the speakers where Bee Grandinetti, Oddfellows, Erica Gorochow, John Black, Robert Valley, Animade, Tuna Bora, Sander van Dijk, Patrick Osborne, Carson Ting, ILLO and Andrew Kramer who shared their working style, creative process, and current projects. Most importantly, they were a big inspiration and gave us an idea what we can do and what we can achieve if we work for what we really want.

(Photo by Evan Parsons)

We also had the opportunity to meet and talk with VFS alumni who also attended the event such as Ignacio, Kirsten, Nico, Yan, Saida, Kelly among others and see what they been up to.

We want to thank all Blend Family for allowing us to attend and to be part of this.

 

Blend Title Sequence:
https://vimeo.com/219563364

 

Studio Tour: Giant Ant

(guest post by Lizbeth Salazar, DD37)

On February 1st, my class DD37 and I, went to visit Giant Ant. We were really excited because most of us, leaning towards motion design, really wanted to visit a motion studio and the day finally arrived.

We walked together all the way to the studio, which is located at the end of Chinatown. Once we got there, I was not surprised about their office: I knew they were a small company and would have an office space to match. We went inside the studio and the first thing I saw was all the people immersed in their work, some using tablets, others on their computers with headphones on and others in the kitchen probably taking a short break. Whatever they were doing, they were really into it and they seemed happy.

We were directed to their conference room, and we were lucky to meet Jay Grandin, Partner and Creative Director of Giant Ant. Since we were a group of 18 people along with Jay, the room was crowded once we all sat down. He showed us some of their work and told us about how Giant Ant came to life.

We spent most of the time asking questions. The topics ranged from their process of design, the amount of time it takes them in creating their projects, and all the way to him telling us that he never planned on making motion design for living or even have a motion studio. He mentioned that most things happened in unusual ways and not in the way we have thought about them but if we are happy and we have an end goal, then we have to let whatever happens in the way flow and everything will work out in the end. And looking back at this point of his life, he is happy about where he stands and how things worked out.

By the end we asked him about tips or things we should think about if we really wanted to pursue motion design and he gave the following advice:

1. Create the storyboard as best as possible to avoid wasting time later in the process. The better it is, the less time you’ll put in it trying to refine it.

2. Throw as many ideas you and your team have, good and bad ideas. Combine them and if it works, you’ll have a really strong idea.

3. Forget about the money and learn. Do as much as you can. Do work you think has value and that way people will come to you.

Thanks, Giant Ant!