DD/EBM Motion Machines

Collaboration is one of the main approaches we use at VFS, and term one allows students their earliest experience in managing the complexity of working in teams. The Motion Machine team building exercise, which is part of the Project Management course, introduces students to team dynamics in a fun and challenging way. A twist on this day was the integration of a new Entertainment Business Management class into the teams. This was a great icebreaker for the students from the two programs to get to know one another in a team setting.

Inspired by a Rube Goldberg machine, the students are given a box of dollar store items and the objective of keeping a marble in motion for as long a time as possible, with it ultimately landing into an egg cup. The teams work to create the best contraption that meets the design objective. At the conclusion of the exercise, the students are tasked to review the experience and to identify the strengths and weaknesses of their team designs. They’re also asked to describe the level of participation among team members and outline what process they went through to resolve design decisions and any issues of conflict.

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Make it, use it, break it, fix it, trash it, change it…it’s Motion Machine!

DD27 Motion Machine competitors

Welcome to the new Digital Design Class, our lovely DD27s, and also welcome to the new class of Entertainment Business Management – the wonderful EBM20s!

The Entertainment Business Management department has now moved in with Digital Design, in what looks to be a great partnership of Producers and Designers.

And today, to seal this new relationship, both the Digital Design students and the Entertainment Business Management students were creating Motion Machines.

Motion Machine EBM20 Competitors

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Motion Machine Commotion

A new year and a new Digital Design class has started. What better way to kick off term 1 than by participating in the Motion Machine team building exercise that is part of Project Management? The students are given a box of dollar store objects and a mission: keep a marble moving along a course for as long a time as possible, with it ending up falling into an egg cup. Armed with plastic necklaces, dominoes, bendy straws, a roll of toilet tissue and other priceless objects, teams compete to create the best design to meet the goal. Upon completion, the teams analyze their designs for strengths and weaknesses and process key team dynamic components — How were design decisions made? How were disagreements resolved? How was leadership determined? Did team members contribute equally to the vision and how did they each fare when it came to implementation?

There were stellar results this time around and we could all tell as the whoops, whistles and cheers echoed throughout the building! Check out the pix…

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