(guest post by Sean Wright, DD35)
This past Wednesday (June 1st), the 35th Digital Design class had the distinct pleasure of visiting the work space of The Sequence Group, a premier design, visual effects and animation team that happens to be located here in Vancouver.
Guided as always by the vigilant Danny Chan
and stoic Grigor Cheitanov
, we paired off using the buddy system and departed the halls of higher learning at 420 Homer St. for a brief trek through historic Gastown. You can tell that Sequence have their fingers on the pulse of the city by their choice of location: Railtown
. East of Main St. and north of Alexander St., this former industrial area is Vancouver’s next hot target for gentrification and redevelopment, and this studio has literally settled in at the ground floor.The Sequence Group got their start 10 years ago as a private venture by founder Ian Kirby
: designing websites, DVD interfaces, motion comics and animated gifs for whomever needed the business. Since then, it has grown to a 15-person team (exact numbers vary by project, swelling to up to 50 strong for large jobs such as last year’s Halo: The Fall of Reach) that is proud to include two VFS DD grads.Upon our arrival the studio was operating under at least one non-disclosure agreement involving projects for the upcoming E3 Convention (video game Christmas) taking place in Los Angeles later this month, so our tour was swift and to the point. We were introduced to the team in their converted industrial space complete with three storey ceilings and rolling windowed doors facing onto a waterfront courtyard, but then quickly whisked away to the cinema room for a thorough demonstration of the team’s completed projects guided by Executive Producer Dan Sioui
. Thank you, Sequence Group, for having us!
(guest post by Daniel Molina)
“Inspiring” and “enlightening” are words that describe our studio tour of Sequence. The variety of pieces of advertising, animations, titles, live action, and motion comics denote the creativity and passion that Sequence applies to every single project for its clients such as Microsoft, Capcom, Marvel, and others.
After visiting two interactive agencies, it was time to visit a motion studio. Personally, I was so excited to have this visit because I’d have the opportunity to know more about how the motion industry works and to get to chat with people that are really involved in this field.
Elisa Wolfenden, Production and Project Manager, was the person who guided our visit. She brought us into a cozy and modern conference room located on their first underground floor where she shared with us some recent motion pieces from the Sequence studio. The first motion piece was a cinematic piece for HALO that exemplified the level of teamwork they have. From producing the original concept and illustration, through to production art and animation, Sequence demonstrates the capability to offer stunning visuals in a variety of styles for game and film properties alike.
(guest post by Shafakat Reshamvala)
Sequence. Yes, we definitely did something right last term to have been given the opportunity to visit this studio that creates truly incredible work . We visited Sequence in the Railtown district of Vancouver for one of our four Industry IQ agency visits.
The Sequence Group – 2013 – Spring from Sequence on Vimeo.
Absolutely amazed by Sequence’s astounding demo reel, we, the class DD30, were warmly welcomed by Dan Sioui (Executive Producer) and Elisa Wolfenden (Production Coordinator) to the cozy theatre room at Sequence. Dan shared his experience at Sequence and revealed what makes it a beautiful process working at a creative studio of talented individuals. Sequence burst into the industry by producing motion comics, and now generates work that encompasses animation, advertising, title sequences, live action and visual effects.
Our visit with Sequence began with a warm welcome from Producer, Dan Sioui and Digital Design alumnus, instructor and Sequence motion designer, Eric Wada. They showed us the different areas of the studio where concept artists, designers, video editors and animators work. Originally focusing on design and animation, Sequence has grown to embrace both live action and interactive platforms, including multiple offline and online post production suites. Over the past six years, they have built a creative space where the scope of a project is limited only by their imaginations. When asked what they look for in a prospective hire, they advised students to create a short demo reel (no more than two minutes) that showcases different styles to demonstrate a diverse skill set that is valuable. And they value applicants who check their ego at the door.