A Conversation with… Francois Chaput

This time A Conversation with… tracked down Francois Chaput from our 5th graduating class, Francois is working at BioWare Edmonton.

 

  • Tell me about what you are doing now in the Games Industry

I’m a Senior Level Designer at Bioware Edmonton. I recently shipped Dragon Age: Inquisition and it’s DLC Dragon Age: Inquisition: Jaws of Hakkon. Currently I’m leading level design on something unannounced.

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A Conversation with… Jeremy Moncauskas

This time A Conversation with… tracked down Jeremy Moncauskas from our 14th graduating class, Jeremy is working at Volition in Champaign Illinois.

 

Tell me about what you are doing now in the Games Industry

I am currently an Embedded QA Analyst at Volition in Champaign Illinois. My position means I work directly with programmers and designers on any features that are being implemented. I am involved in the design process from the QA standpoint, finding issues with a feature and I help to find a solution to the issues.

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A Conversation with… Kyle Jensen

This time A Conversation with… tracked down Kyle Jensen who is working at United Front Games, Kyle was also from our 9th graduating class.

 

Tell me about what you are doing now in the Games Industry

I am currently a Game Designer at United Front Games in Vancouver. I’ve worked on Sleeping Dogs, Sleeping Dogs DLC, and currently working on an unannounced title with Nexon. On the Sleeping Dogs projects, I was mainly a combat designer where I helped design and implement combat gameplay. More recently, I’ve had my hand in level design and ability design. Overall, I am much more of a technical designer these days, where I am able to rapidly prototype features to help get my designs across to the rest of the team.

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A Conversation with… Scott Morin

This time A Conversation with… tracked down Scott Morin who is teaching Level Design here at VFS, Scott was from our 9th graduating class.

 

  • Tell me about what you are doing now in the Games Industry

After a few years of jumping studio to studio from the west coast of Canada to the east, I find myself back where it started – at Vancouver Film School. This time around I’m on the other side of the fence, teaching level design. I teach all of the four level design courses here at VFS; theory, practical, application and specialization. I also get to mentor and guide the students along the development of their final projects.

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A Conversation with… Mbuso Radebe

This time A Conversation with… tracked down Mbuso Radebe at Smoking Gun Interactive, Mbuso was also from our 8th graduating class.

 

• Tell me about what you are doing now in the Games Industry
I’m an Associate Producer at Smoking Gun Interactive.

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A Conversation with… Daniel Bittencourt

This time A Conversation with… tracked down Daniel Bittencourt  at his own company ‘Digi Ten’ in Brazil, Daniel was from our 8th graduating class.

 

Tell me about what you are doing now in the Games Industry

I currently run a small indie Studio with another VFS grad, and GD08 classmate of mine, Davi Costa. We founded Digi Ten just over 2 years ago when I moved back to Brazil from Vancouver.
As a game developer, I was responsible for all the programming; Davi produced all the final art assets. The rest of the work: concept art and art direction, design and level design, outsourcing and project management was split between Davi and I.
As a business owner, we’ve had to learn and handle just about everything else – dealing with taxes, drafting contracts, outsourcing work, managing cash flow, participating in events, building partnerships, and much more.

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A Conversation with… Harry Scott

This time A Conversation with… tracked down Harry Scott  in Toronto, working at Ubisoft, Harry was from our 28th graduating class.

 

· Tell me about what you are doing now in the Games Industry
At the time of writing this we’ve just finished up testing an E3 build for Assassin’s Creed Syndicate, which is being worked on at Ubisoft Quebec. Ubisoft Toronto testers have been remote testing it to help out during the process. I’ve actually just been hired on as a Level Designer, so a couple more months of testing and I’ll be moving into an unannounced project, very excited.

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A Conversation With… Diego Pons

This time A Conversation with… tracked down Diego Pons with Next Level Games, from our 4th graduating class.

 

Q: Tell me about what you are doing now in the Games Industry

Working at Next Level Games as a game designer, currently doing Core Design.

Initially I was hired as a Presentation Designer, but I’ve had the opportunity to do UI Design, Level Design, Project Pitching, Story, Preproduction and even a bit of Environmental Art.

 

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A Conversation With… Vivek Ramkumar

This time A Conversation with… tracked down Vivek Ramkumar, from our 11th graduating class, at his Indie studio in India.

 

  • Tell me about what you are doing now in the Games Industry

In May 2013 I quit my job to go indie. I’m currently ‘running’ a one man studio based in India called Kabuliwala games. I’ve been working on a first person stealth puzzle game that should be out later in 2015.

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A Conversation with… Charles Robert Simmons II

This time A Conversation with… tracked down Charles Robert Simmons II, from our 8th graduating class, at Big Fish Games.

  • Tell me about what you are doing now in the Games Industry

I’m a Game Tester at Big Fish Games. I currently work on the Release QA team. Our main job is to do compliance testing on 3rd party US titles and 1st and 3rd party international titles. From time to time we’ll be pulled off our main jobs and help out other teams clear out their back logs. We’ve done ESRB testing, helped out with various Free 2 Play initiatives and being some of the first to see games in development and giving feedback on them.

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