A Conversation with… Jonathan Falkowski

This time A Conversation with… tracked down Jonathan Falkowski, from our 10th graduating class, who is the CEO at Whitebox Games.

 

  • Tell me about what you are doing now in the Games Industry

I have my own company called Whitebox Interactive.  It consists of 25 individuals mainly VFS grads. Being the CEO, you must be able to wear several hats.  One moment you could be in a marketing meeting, then right after that dealing with Game Design issues and customer support.

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A Conversation with… Mack Flavelle

This time A Conversation with… tracked down Mack Flavelle, from our 8th graduating class, who is VP of Marketing at Tapstream.

 

  • Tell me about what you are doing now in the Games Industry

I’m VP of Marketing at Tapstream. We’re rocket fuel for mobile apps. We help developers turn their mobile apps into businesses by providing the tools needed to measure and grow their user base. We’re used by some of the biggest apps on earth- including games.

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A Conversation with… Shadi Dadenji

This time A Conversation with… tracked down Shadi Dadenji, from our 9th graduating class, who just finished the Witcher 3.

 

  •  Tell me about what you are doing now in the Games Industry

I had just finished toiling away on The Witcher 3 in Warsaw before moving to Guerrilla Games in Amsterdam where I’m now a senior technical designer on Horizon: Zero Dawn (chances are you just saw the announcement at e3)

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A Conversation with… Morgan Davidson

This time A Conversation with… tracked down Morgan Davidson, from our 10th graduating class, at BigPark.

 

  • Tell me about what you are doing now in the Games IndustryCurrently I am working as a software engineer at BigPark splitting my time between working on an unannounced project and the next iteration of the NFL video streaming app for Xbox One.

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ESAC Student Videogame Competition Winners Announced

ESAC Student Videogame Competition Winners Announced

Zeta Busters to be Showcased at E3 Expo

A team from the Vancouver Film School (VFS) has taken first place in the Entertainment Software Association of Canada’s (ESAC) first annual Student Video Game Competition. The VFS team, comprised of Melvin Kwan, Justin Ostensen, Charles Park and Brian Yich, has emerged as the victor in a strong pool of competitors representing schools from across Canada and all genres of video games. Their game, Zeta Busters, a strategy RPG, will be shown at the E3 Expo in Los Angeles from June 16-18, 2015.

watch?v=HSP5l-zPJQA

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A Conversation with… Brennan Massicotte

This time A Conversation with… tracked down Brennan Massicotte, from our 7th graduating class, at Blackbird Interactive.

 

  • Tell me about what you are doing now in the Games Industry

I’m working on the art direction and concept art of the Homeworld property in development at Blackbird Interactive. This involves a lot of painting images to inform and inspire the production of game content as well as overall project vision.

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Brian Wood Memorial Internship goes to… Cameron White

 

Congratulations to VFS Game Design alumni Cameron White (pictured here with Game Director, Phil Boulle of Relic Entertainment/Sega)! Cameronwas selected for the Brian Wood Memorial Internship with Relic Games!

The Brian Wood Memorial Internship was founded by VFS Game Design and Relic Games in memory of the late Brian Wood, who was Relic’s Company of Heroes Online lead designer. Three Game Design students a year are offered the scholarship for a period of four months. The inaugural internship was awarded in February 2011, to Zach Williams. Other winners have included: Andres MolinaMaxwell Hannaman, Isaac Calon, Alex Mueller, Carolina Mastretta, Andy Fedorchuk, James Dodge,  Guerric Haché, and Dustin Williamson.

Cameron White, our first winner for 2015, graduated from the Game Design program on December 18, 2014. His graduating game project, Stick Shift, which he developed in collaboration with fellow students Erich Kohlweg, Nick Jennings, Dylan Matthews and Matthew Kirby, can be found here on the Arcade Games page.

 

Too young for VFS?

So many times we have parents asking us about how their teenage kids can develop their skills before they are ready for a program like VFS Game Design or VFS Programming for Games, Web & Mobile. It was always a tough question to answer, as very few communities offered this type of training.

Now there is, one of our instructors, Ivo van der Marel, is also the CTO for Under the GUI. Under the GUI is a computer programming school dedicated to teaching children from 8-16 how to create video games and more. They teach in the evenings and weekends, outside of regular school hours. Their teachers encourage students to expand their limitless creativity through the creation of video games, apps, and traditional software using the same tools used by professionals in the field.

This could be the perfect stepping stone to prepare for a VFS program, giving them a running start on the career of their dreams.

For more information on Under the GUI click here!

VFS on Arcademia

For those of you unfamiliar with Arcademia, it is  an online website and a local Vancouver TV show on Shaw Cable. Their focus is Video Game previews, News and Interviews about the local gaming industry here in Vancouver. Recently, I had the opportunity to go on the show and be interviewed by the creator and host, Graham Hamilton.

Don’t click that arrow, it’s just a picture, see the interview below.

 

A Conversation with… Kevin Maloney

This time A Conversation with… tracked down Kevin Maloney, from our 12th graduating class, at Harebrained Schemes in Seattle.

  • Tell me about what you are doing now in the Games Industry

These days I am a Game Designer here at Harebrained Schemes in the greater Seattle area and have been on Shadowrun the whole time. I’m kind of an all season radial in our smallish shop. I was brought on as a Level Designer for our first kickstarted project “Shadowrun Returns”. I started with making content but as time went by I found plenty more things to keep me busy. So beyond taking levels from concept to ship, I design features, script AI and along with a few other folks get to pitch in on the narrative side of things as well.
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