Graduation and Awards show for the 37th class of Game Design

It’s Christmastime at VFS, and what better reason to celebrate than Graduation. Our 37th class of Game Design graduated on December 18th.

It all begins with speeches from the Head of the Department, Dave Warfield, the class selected student speaker, Nicholas Romeo, and wrapped up with the student selected Instructor, Andrew Laing. Each of them looked back on the last year, and also looked ahead at the great future these alumni have in the Games Industry. Dave’s Christmas poem is included at the end of this article.

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A Conversation with… Nick Yonge

After watching the CVA awards show, A Conversation with… tracked down Nick Yonge of krangGAMES from our 16th graduating class.

  • Tell me about what you are doing now in the Games Industry

Currently I’m self-employed at my own independent games company, krangGAMES. I’m developing downloadable games for home computer and consoles, like my Kickstarter-funded main project, Emerald.
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Grad Night for the 36th class of Game Design

It’s Fall in Vancouver, and once again the Game Design program has a reason to celebrate. It’s graduation night, a night to celebrate, to look back on the year, and recognize the amazing things they have done.

The Graduation and Awards show on October 23rd has a mix of parts: one part formal, and one part fun. The formal part of the evening hosted by Tanya Jensenbegan with a congratulatory speech from the Head of Game Design Dave Warfield, then the student-elected class speaker David Milne took us through stories of the past year in Game Design, and finally student selected Instructor speaker Rick Davidson closed the speeches with his advice for the class.

Each of the speakers had some deep insight into what they had just been through, and how to prepare for the coming months, but mostly it was a chance to look back on the year, and look ahead to the bright future this class has. The formalities continued with the handing out of diplomas and the embarrassingly long handshakes that make up that portion of the evening. Congratulations to James, Ian, David, James, and Matthew, all who graduated with honours.

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Brian Wood Memorial Internship goes to… Dustin Williamson

 

Congratulations to VFS Game Design alumni Dustin Williamson (pictured here with Game Director, Phil Boulle of Relic Entertainment/Sega)! Dustin was selected for the Brian Wood Memorial Internship with Relic Games!

The Brian Wood Memorial Internship was founded by VFS Game Design and Relic Games in memory of the late Brian Wood, who was Relic’s Company of Heroes Online lead designer. Three Game Design students a year are offered the scholarship for a period of four months. The inaugural internship was awarded in February 2011, to Zach Williams. Other winners have included: Andres MolinaMaxwell Hannaman, Isaac Calon, Alex Mueller, Carolina Mastretta, Andy Fedorchuk, James Dodge, and Guerric Haché.

Dustin Williamson, our third winner for 2014, graduated from the Game Design program on August 21, 2014. His graduating game project, Lucidity, which he developed in collaboration with fellow students Blake Vetter, Cam Hickey, Matt Holland, and Jamie Thompson, can be found here on the Arcade Games page.

 

A Conversation with… Chris Fox

This week A Conversation with… tracked down our 18th graduating class, and found Chris Fox at PopCap Games.

 

  • Tell me about what you are doing now in the Games Industry

I’ve been with PopCap for nearly 3 years now. I’m currently the lead gameplay designer on Plants vs. Zombies Garden Warfare.

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A Conversation with… Arash Jamali

This week A Conversation with… reached out to our 12th graduating class, and found Arash Jamali at Sony in London, UK.

  • Tell me about what you are doing now in the Games Industry.

So at the moment I am in London (UK) working as a Technical Producer in Sony Computer Entertainment Europe and our team is working on the Morpheus project which is Sony’s upcoming virtual reality headset to be used with the PS4. In particular I am working with the tools and technology team building the framework on which some of the games will be made in the future.

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A Conversation with… Brad Keys

This week A Conversation with… reaches out to our lucky 13th graduating class, and had a chat with Brad Keys, founder of Rebel Hippo Inc.

  • Tell me about what you are doing now in the Games Industry

I’m the founder of a small game studio called Rebel Hippo Inc. located in Waterloo, Ontario. We are known for creating Lumos, a game services platform. We also create mobile games and help other studios across the country. Most of my time is spent developing with the Unity game engine.

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A Conversation with… Chris Lee

This week A Conversation with… went way back to our 3rd graduating class, and found Chris Lee from Ubisoft Montreal.

  • Tell me about what you are doing now in the Games Industry

I’m currently working as a Game Designer on recently announced Rainbow Six Siege at Ubisoft Montreal.

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A Conversation with… Ted Carefoot

This week A Conversation with… reaches out to our 11th graduating class, and found Ted Carefoot, CEO of Lemonade Labs.

  • Tell me about what you are doing now in the Games Industry

Currently consulting with Producer/PM contracts, also CEO of a small game studio, Lemonade Labs (currently based in Kelowna, BC), which focuses on creating casual mobile and PC games inspired by physical designer boardgame concepts primarily targeting emerging markets.

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A Conversation with… Shannon Lee

This week A Conversation with… reaches out to one of our first Women in Games Scholarship winners, and an alumni from our 16th graduating class, Shannon Lee.

 

  •  Tell me about what you are doing now in the Games Industry
    I’m currently working at BigPark Studios (Microsoft) as a Senior User Experience designer.

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