A Conversation with… Mark Barazzuol

We’re back with another edition of A Conversation with… This time we had a chat with Mark Barazzuol from our 5th graduating class.

 

  • Tell me about what you are doing now in the Games Industry

I’m teaching game design at Guru Digital Arts in Edmonton.  I’m also working on mobile games on the side, and I do game design consulting for others as well.

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Grad Night for the 35th class of Game Design

Summer is finally here, and once again the Game Design program has a reason to celebrate. It’s graduation night, a night to celebrate, to look back on the year, and recognize the amazing things they have done.

The Graduation and Awards show on August 21st has a mix of parts: one part formal, and one part fun. The formal part of the evening hosted by Tanya Jensenbegan with a congratulatory speech from the Head of Game Design Dave Warfield, then the student-elected class speaker Jamie Thompson took us through an emotion filled story of the past year in Game Design, and finally student selected Instructor speaker Paul Jensen closed the speeches with his insights into the members of this graduating class.

Each of the speakers had some deep insight into what they had just been through, and how to prepare for the coming months, but mostly it was a chance to look back on the year, and look ahead to the bright future this class has. The formalities continued with the handing out of diplomas and the embarrassingly long handshakes that make up that portion of the evening. Congratulations to Marlon, Dustin, Mark and Dylan, all who graduated with honours.

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A Conversation with… Sean Bosshardt

This week A Conversations with… reaches out to an alumni from our 6th graduating class, Sean Bosshardt.

  • Tell me about what you are doing now in the Games Industry

I am currently the Lead Combat Designer on WildStar Online at Carbine Studios.

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A Conversation with… Brock Robin

We’re back with another edition of A Conversation with… This time we had a chat with Brock Robin from our 7th graduating class.

  • Tell me about what you are doing now in the Games Industry

I’m a senior systems designer at Relic, working on core gameplay systems for an unannounced project.

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A Conversation with… Corey Gaspur

Next up in our new series A Conversation with…, we check in with Corey Gaspur, a graduate of our 5th Game Design class…


• Tell me about what you are doing now in the Games Industry
I am the Lead Gameplay Designer at BioWare Edmonton. I am currently working with core members of the Mass Effect team on a brand new BioWare I.P.

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A Conversation with…

As part of our new series, we reach out to our alumni to check in. First up is Matt McTavish, a graduate of our 2nd class of Game Design.


• Tell me about what you are doing now in the Games Industry

I’m working at Next Level Games in Vancouver as a game designer. Our latest release was Luigi’s Mansion: Dark Moon for the 3DS, which has been our most successful game yet. Developing Luigi’s Mansion was pretty rad because we got to collaborate closely with Shigeru Miyamoto-san and a small group of talented developers at Nintendo. We were one of the first studios to develop for the 3DS, so creating a game for stereoscopic 3D was new for everyone. It was awesome, we learned a lot!

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GD34 Graduation & Awards Show

Summer is finally here, and once again the Game Design program has a reason to celebrate. It’s graduation night, a night to celebrate, to look back on the year, and recognize the amazing things they have done.

The Graduation and Awards show on June 27th has a mix of parts: one part formal, and one part fun. The formal part of the evening hosted by Tanya Jensenbegan with a congratulatory speech from the Head of Game Design Dave Warfield, then the student-elected class speaker Daniel Garma took us back through a timeline of  this past year in Game Design, and finally student selected Instructor speaker Calder Archinuk closed the speeches with an overview of the 34 iterations of his grad speech.

 

 

Each of the speakers had some deep insight into what they had just been through, and how to prepare for the coming months, but mostly it was a chance to look back on the year, and look ahead to the bright future this class has. The formalities continued with the handing out of diplomas and the embarrassingly long handshakes that make up that portion of the evening. Congratulations to Guerric, Nicha, Jeremy, Rafe, Jakobsen, Spencer, and Jaymee, all who graduated with honours.

 
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Brian Wood Memorial Internship goes to Guerric Haché

Congratulations to soon-to-graduate VFS Game Design student Guerric Haché (pictured here with Kelly Gies of Relic Entertainment/Sega)! Guerric was selected for the Brian Wood Memorial Internship with Relic Games!

The Brian Wood Memorial Internship was founded by VFS Game Design and Relic Games in memory of the late Brian Wood, who was Relic’s Company of Heroes Online lead designer. Three Game Design students a year are offered the scholarship for a period of four months. The inaugural internship was awarded in February 2011, to Zach Williams. Other recent winners have included: Andres MolinaMaxwell Hannaman, Isaac Calon, Alex Mueller, Carolina Mastretta, Andy Fedorchuk, and James Dodge.

Guerric Haché, our second winner for 2014, will graduate from the Game Design program on June 26, 2014. His graduating game project, Misorderly, which he developed in collaboration with fellow students Jaymee Mak, Jeremy Katsumata, and Keegan Myra can be found here on the Arcade Games page.

 

GD33 Graduation & Awards Show

Spring is in the air, and once again the Game Design program has a reason to celebrate. It’s graduation night, a night to celebrate, to look back on the year, and recognize the amazing things they have done.

The Graduation and Awards show on April 24th has a mix of parts: one part formal, and one part fun. The formal part of the evening hosted by Tanya Jensenbegan with a congratulatory speech from the Head of Game Design Dave Warfield, then the student-elected class speaker Janel Jolly spoke about the strength of the bond between all of her classmates this past year in Game Design, and finally student selected Instructor speaker Dan Sochan closed the speeches with some great advice and words of wisdom for the most recent group of Game Design Alumni.

 

Each of the speakers had some deep insight into what they had just been through, and how to prepare for the coming months, but mostly it was a chance to look back on the year, and look ahead to the bright future this class has. The formalities continued with the handing out of diplomas and the embarrassingly long handshakes that make up that portion of the evening. Congratulations to Alberto, Frankie, Maria and Janel, all who graduated with honours.
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Graduation & Awards show for the 32nd class of Game Design

The Olympics are over, and once again the Game Design program has a reason to celebrate. It’s graduation night, a night to celebrate, to look back on the year, and recognize the amazing things they have done.

The Graduation and Awards show on February 27th has a mix of parts: one part formal, and one part fun. The formal part of the evening hosted by Tanya Jensenbegan with a speech from myself, then the student-elected class speaker Rony Miller spoke from the hip about his classmates past year in Game Design, and finally student selected Instructor speaker Jonathan Falkowski closed the speeches with some heart-warming words and stories about this crazy batch of students.

Each of the speakers had some deep insight into what they had just been through, and how to prepare for the coming months, but mostly it was a chance to look back on the year, and look ahead to the bright future this class has. The formalities continued with the handing out of diplomas and the embarrassingly long handshakes that make up that portion of the evening. Congratulations to Miles, Melissa, Sebastian, Gui, and Karthik, all who graduated with honours.
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