The Last Phoenix

6 Essential Ingredients for an Open-World Indie Game

T-minus a week and a half! There’s a ticking clock facing Game Design students as they sprint towards Pitch & Play, their industry showcase night. One of the five games on display this round will be The Last Phoenix, an open-world aerial melee/dogfighting game, and the first open-world game developed by students in the program. To celebrate the impending launch, the Last Phoenix team has assembled their top six tips for creating an open-world game.

Make the Movement Fun

Since the player is both moving through a large world and doesn’t always know the optimal path, we needed to make sure that the actual experience of moving – in our case, flying – was fun and had a layer of depth. After all, players are going to be doing a lot of it. We decided early on we wanted to add dives, rolls, and loops to the Phoenix’s movement. This served to both avoid enemy attacks and allow the player to weave through the many pillars and arches scattered through the game world.
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