Inkling

Pitch & Play: Class 28 from a students perspective

Months of hard work finally came to fruition for the game design program’s 28th graduating class last Thursday night. The class had their Pitch and Play event where they showed off their finished student projects to a sizable crowd. Five teams took to the stage to present the culmination of all their efforts to an eager crowd of industry professionals.

The evening was kicked off with an opening speech from none other than Dave Warfield, head of the VFS game design program. He then passed the mike to one Sean Smillie, VFS instructor and mentor, who served as the charismatic master of ceremonies for the remainder of the presentations.

The first student team took to the stage to present Demonella, a third person shooter starring a deeply disturbed little girl in a horror-themed carnival setting. Their demonstration pitted their character’s abilities of spitting fire and summoning demonic hands against waves of exploding sentient toy bears, along with a few other circus terrors.

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