WoW’s Next Big Expansion

I originally started playing World of Warcraft back in late 2006, a few months before the release of the game’s first expansion. From when I started and playing and to when I thought I was done with the game, I always felt that it was one of the best online experiences a gamer could have. I admit that I didn’t play the game nearly as much as I used to during the game’s latest two expansions, but I have a feeling that could change with my excitement for the latest expansion. In light of the recent announcement, I thought I’d touch on a few highlights.

Last week at Blizzard’s yearly convention, Blizzcon, the next World of Warcraft expansion was unveiled – the fifth in the game’s history. Warlords of Draenor brings players back to continent of Draenor, or Outland as its currently known, which was originally visited during the game’s first expansion, The Burning Crusade. Unlike previous expansions, Warlords of Draenor takes place in the past on a different timeline to what’s currently happening in the world.

Story wise, former Horde Warchief, Garrosh Hellscream, has escaped imprisonment with the help of a new friend who can bend time. With his help, Garrosh goes back in time to enlist the old Horde into his new Iron Horde before they have the chance to succumb to the will of the Burning Legion. With his new Iron Horde, Garrosh intends to conquer the present world of Azeroth. However, both the Alliance and Horde follow him back through time to put a stop to his plans.

The expansion is set to add plenty of new content upon release, although the addition of a new playable race or class appears to be absent from this expansion. In previous expansions, Blizzard has either introduced a new race of class, or both in the case of the game’s most recent expansion. However, with 13 playable races and 11 classes, it doesn’t seem like something that will be missed too much.

New continent of Draenor

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Brolarity

Designing With Portals

After nearly two and half years of the release of Portal 2, I felt it was time to revisit the facilities of Aperture Science. With the release of the Perpetual Testing Initiative, Valve gives people the power to create challenges of their own and not just be a test chamber Guinea Pig.

When you enter the test chamber editor of the game, you’re provided with a starter test chamber and a small toolbox of assets to use in the creation of your level. The construction of the level is very easy, to build your chamber you merely need to select the surface of a panel and pull it in or out. With this, you can have the design of you chamber laid out in no time!

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