What is the Full Indie Summit?

I want to talk about conferences. Game conferences, specifically. There is a group in Vancouver called Full Indie who is organizing the second year of their Full Indie Summit.

I am one of those organizers and want to explain what the Summit is about and also talk about conferences in general, what they are good for and how to get the best out of them.

What is the Summit?

The Full Indie Summit is a conference on game development with a focus on the independent developer. The Summit features presentations and panels on all matters of interest to game developers, with the goal to inform, educate, inspire and motivate.
Read More

Easter Eggs and Candy

With the cold and frosty winter behind us, it’s time to break out our bunny ears and get in the Easter spirit! It looks like the Easter bunny came early this year, delivering a basket full of candy goodness that is sure to satisfy your sweet-tooth. Below are some sugary pieces we were generous enough to share:

Read More

Goodbye Dragons, Hello Horsey

As we turn the ancient zodiac wheel, we leave the Year of the Dragon and enter the Year of the Horse. To close the door on a fantastic celestial year, we offer one final dragon themed game by GD32 student Brandon Crawford titled, Highlights: Fight phoenixes atop the Great Wall of China in an iridescent landscape.

Read More

New Games for the New Year

Game Design Arcade Play the Games — No coins required

I am always inspired when I look back in January and see how prolific our students were with their game creations. In 2013, VFS Game Design students produced over 100 games using Unity, UDK, Flash and HTML5.

Below we have selected 6 inspiring games that are sure to motivate any game making enthusiast out there to create their first title for 2014!

Bullet Ride (GD28) – Bullet Ride is a 3rd person fast paced action game, where the player steers a bullet through an art deco world, developed by a team of five students using Unity 4.0.

Play Bullet Ride HERE.

Read More

CAUTION: Ghoulish Games Ahead

You only need to visit Comic-Con to find that costumes and gamers go hand-in-hand. Cosplay is the natural product of game designers marrying unique worlds with engaging characters. It’s no surprise then that Halloween is a popular holiday here on campus.

 The dark, spooky and ghoulish themes that come with the holiday are often echoed in our student games. Below we have selected 8 frightening games to get you in the Halloween spirit!

Read More

Flash Game Presentations : Game Design Class 31

The tradition continues with the 31st class of Game Design (GD31) hosting the Flash Game Presentations here at VFS Game Design.

Working in a small team, the students develop a Flash game over a 14-week period in Terms 2 and 3. While learning the intricacies of the Flash engine, the students write code, create art and produce audio for their games. The whole process culminates in a presentation to the entire Game Design student body, faculty and staff.

Read More

HTML5 – The Future of Online Gaming


HTML (HyperText Markup Language) is the scripting language of the internet. Anything you see in your browser window starts with HTML.

One of the biggest challenges of being an educator is to continually evolve your curriculum to stay one step ahead of the curve. We caught wind of HTML5 a while back and have been keeping a close eye on its evolution. It has not taken off as fast as we expected, however, there are a lot of great features that show promise. For example, the ability to be supported on many platforms including mobile, recognition that it is the new online standard, and faster performance than previous versions of HTML.

What does it look like?

One way to see HTML is to right-click on this blog posting and choose “View Page Source” from the context menu. Below is a code snippet of a simple HTML5 page:

Read More

Flash Game Presentations : Game Design Class 30

students presenting their Flash Game

The Flash Game Presentations have been a long-standing tradition here at VFS Game Design.

Working in a small team, the students develop a Flash game over a 14-week period in Terms 2 and 3. While learning the intricacies of the Flash engine, the students write code, create art and produce audio for their games. The whole process culminates in a presentation to the entire Game Design student body, faculty and staff.

Read More

Flash From The Past

Arcade's Browser Games

One goal of being a game designer is to reach as many people as possible with your creative vision. Adobe Flash is a wonderful vehicle for this. With a large install base across various browsers and devices, it allows students to quickly prototype, implement and distribute their games to a large audience. In turn, students receive direct feedback from their players, allowing them to learn, improve and iterate on their concepts.

Today, we present three unique offerings from VFS Game Design’s past that definitely still hold up today!

First, from Game Design’s 9th class (2008) we offer Vertical Slice : Play as the Black Ninja, slicing his way through waves of demons in the bamboo forest

Vertical Slice

Click here to play Vertical Slice

Read More