A Conversation with… Corey Gaspur

Next up in our new series A Conversation with…, we check in with Corey Gaspur, a graduate of our 5th Game Design class…


• Tell me about what you are doing now in the Games Industry
I am the Lead Gameplay Designer at BioWare Edmonton. I am currently working with core members of the Mass Effect team on a brand new BioWare I.P.

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A Conversation with…

As part of our new series, we reach out to our alumni to check in. First up is Matt McTavish, a graduate of our 2nd class of Game Design.


• Tell me about what you are doing now in the Games Industry

I’m working at Next Level Games in Vancouver as a game designer. Our latest release was Luigi’s Mansion: Dark Moon for the 3DS, which has been our most successful game yet. Developing Luigi’s Mansion was pretty rad because we got to collaborate closely with Shigeru Miyamoto-san and a small group of talented developers at Nintendo. We were one of the first studios to develop for the 3DS, so creating a game for stereoscopic 3D was new for everyone. It was awesome, we learned a lot!

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Project Management Internship @ Demonware

It’s crazy how fast a year can fly by when you’re busy learning about game mechanics, design theory and of course, modelling your own 3D octopus. And even though I can hardly believe it, I find myself working in the industry as a Project Manager Intern at Demonware.

For readers that may not know what Demonware is or what they do, here is a quick backgrounder for you: Demonware is a subsidiary company of Activision Blizzard that provides game studios online software and services so that they can focus on creating great gameplay experiences. In the meanwhile, Demonware works to make all of the multiplayer magic – matchmaking, leaderboards and game lobbies – happen behind-the-scenes. Some of the titles that Demonware supports are arguably the most anticipated games to come out this year - Destiny and Call of Duty: Advanced Warfare.

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Success Principle #2 For Getting Paid To Make Games

We spend so much time mastering our technical skills that sometimes, just sometimes, we forget that a huge aspect of landing a job, or getting investment, or partnering with team members, or getting promoted is whether the person you are talking to… likes you.

There is a real skill to giving off a good vibe. Some people are naturals. Some are not. Even the pros, you know, those popular people that everyone seems to like, really put conscious effort into connecting with their interlocutor and taking an interest in what is important for them.

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Alumni Projects: U55 – End of the Line

Leaving VFS is hard. I dare say just about every alumnus or alumna can sing a song about the emptiness you start to feel once you relinquish your key card…
So what do we do to fill this hole? We move on to other amazing and exciting projects!!

In my case this was U55 – END OF THE LINE, a project that my friend Malte M. Boettcher had started back in Germany.
Unified by a strong vision, he assembled a team of about 20 people, all of whom were eager to get on board the project and contribute to the planning and development of U55.

U55 – END OF THE LINE is a survival horror action adventure set in the subway system underneath Berlin that leads players through a subterranean maze infested with unimaginable horrors.

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