Game Design Grads On Making Pulse-Pounding Frocket!

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From Left to Right, it's Tyler Hebenton, Dave Crisp & Brad Keys

Frocket is a an arcade-style game for all ages (named after its star character), where the player controls a dopey swamp creature strapped to a malfunctioning jet-pack. His mission is to find and eat every delicious cupcake he can. It’s now available for iPhone and iPad as a download through iTunes, and there is the possibility of it being released on other platforms at a later date. Frocket is produced by Ganz Studios, which is located in Toronto, and was developed with the help of three VFS Game Design grads: Brad KeysDave Crisp and Tyler Hebenton.

We caught up with them to talk about the game, their involvement in it and their time as students in the Game Design program.

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Ashamed of being a gamer

Winner of Women In Games Scholarship 2012 Kristina

I was recently pointed in the direction of this article and I really loved the topic of it. It’s well-written, to the point, and it says something important about both gaming culture and those who are not part of it.

Please read and share: I Was Ashamed To Be A Gamer — I Don’t Feel That Way Anymore

I was ashamed to be a gamer

Zoe Curnoe on Women in Games

Zoe Curnoe and Giraffe by Rory McGuire

VFS Game Design Instructor Zoe Curnoe loves games, which is a good thing, since she’s also Development Director 2 at Electronic Arts, one of the biggest game companies in the world. And that love of games extends to making them better, and to making the industry better too — particularly when it comes to encouraging women to participate as creators, producers and players. To this end, she is also co-chair of Women in Games Vancouver, an organization committed to “Champion professional development, career growth opportunities, networking, mentoring and education opportunities within the games community in Canada.” We recently spoke with Zoe about her passion for games, her ideas about getting more girls and women interested in both playing them and working in the game industry, and her opinion about a few recent controversies.

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Game Changing : Thriving During Game Industry Seismic Shift

Games are changing.

The landscape once dominated by behemoth AAA titles is almost gone.

Gamers have more choices. Social games and free-to-play models have transformed the game industry you thought you knew. And ballooning budgets for high-profile titles mean you need a blockbuster of Modern Warfare proportions to turn a profit.

As The Verge wrote in their July 22nd article: “Developing an AAA game is rapidly becoming one of the most expensive enterprises humans can undertake, outside of building battleships, launching space vehicles, or making movies.”

But here’s the thing. For the emerging game designer — or animator or sound editor, for that matter — none of this a bad thing. It actually means opportunity.
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