A Conversation with… Jeremy Moncauskas

This time A Conversation with… tracked down Jeremy Moncauskas from our 14th graduating class, Jeremy is working at Volition in Champaign Illinois.

 

Tell me about what you are doing now in the Games Industry

I am currently an Embedded QA Analyst at Volition in Champaign Illinois. My position means I work directly with programmers and designers on any features that are being implemented. I am involved in the design process from the QA standpoint, finding issues with a feature and I help to find a solution to the issues.

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A Conversation with… Kyle Jensen

This time A Conversation with… tracked down Kyle Jensen who is working at United Front Games, Kyle was also from our 9th graduating class.

 

Tell me about what you are doing now in the Games Industry

I am currently a Game Designer at United Front Games in Vancouver. I’ve worked on Sleeping Dogs, Sleeping Dogs DLC, and currently working on an unannounced title with Nexon. On the Sleeping Dogs projects, I was mainly a combat designer where I helped design and implement combat gameplay. More recently, I’ve had my hand in level design and ability design. Overall, I am much more of a technical designer these days, where I am able to rapidly prototype features to help get my designs across to the rest of the team.

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A Conversation with… Scott Morin

This time A Conversation with… tracked down Scott Morin who is teaching Level Design here at VFS, Scott was from our 9th graduating class.

 

  • Tell me about what you are doing now in the Games Industry

After a few years of jumping studio to studio from the west coast of Canada to the east, I find myself back where it started – at Vancouver Film School. This time around I’m on the other side of the fence, teaching level design. I teach all of the four level design courses here at VFS; theory, practical, application and specialization. I also get to mentor and guide the students along the development of their final projects.

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A Conversation with… Mbuso Radebe

This time A Conversation with… tracked down Mbuso Radebe at Smoking Gun Interactive, Mbuso was also from our 8th graduating class.

 

• Tell me about what you are doing now in the Games Industry
I’m an Associate Producer at Smoking Gun Interactive.

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A Conversation with… Harry Scott

This time A Conversation with… tracked down Harry Scott  in Toronto, working at Ubisoft, Harry was from our 28th graduating class.

 

· Tell me about what you are doing now in the Games Industry
At the time of writing this we’ve just finished up testing an E3 build for Assassin’s Creed Syndicate, which is being worked on at Ubisoft Quebec. Ubisoft Toronto testers have been remote testing it to help out during the process. I’ve actually just been hired on as a Level Designer, so a couple more months of testing and I’ll be moving into an unannounced project, very excited.

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A Conversation With… Diego Pons

This time A Conversation with… tracked down Diego Pons with Next Level Games, from our 4th graduating class.

 

Q: Tell me about what you are doing now in the Games Industry

Working at Next Level Games as a game designer, currently doing Core Design.

Initially I was hired as a Presentation Designer, but I’ve had the opportunity to do UI Design, Level Design, Project Pitching, Story, Preproduction and even a bit of Environmental Art.

 

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A Conversation with… Shadi Dadenji

This time A Conversation with… tracked down Shadi Dadenji, from our 9th graduating class, who just finished the Witcher 3.

 

  •  Tell me about what you are doing now in the Games Industry

I had just finished toiling away on The Witcher 3 in Warsaw before moving to Guerrilla Games in Amsterdam where I’m now a senior technical designer on Horizon: Zero Dawn (chances are you just saw the announcement at e3)

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A Conversation with… Morgan Davidson

This time A Conversation with… tracked down Morgan Davidson, from our 10th graduating class, at BigPark.

 

  • Tell me about what you are doing now in the Games IndustryCurrently I am working as a software engineer at BigPark splitting my time between working on an unannounced project and the next iteration of the NFL video streaming app for Xbox One.

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ESAC Student Videogame Competition Winners Announced

ESAC Student Videogame Competition Winners Announced

Zeta Busters to be Showcased at E3 Expo

A team from the Vancouver Film School (VFS) has taken first place in the Entertainment Software Association of Canada’s (ESAC) first annual Student Video Game Competition. The VFS team, comprised of Melvin Kwan, Justin Ostensen, Charles Park and Brian Yich, has emerged as the victor in a strong pool of competitors representing schools from across Canada and all genres of video games. Their game, Zeta Busters, a strategy RPG, will be shown at the E3 Expo in Los Angeles from June 16-18, 2015.

watch?v=HSP5l-zPJQA

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A Conversation with… Brennan Massicotte

This time A Conversation with… tracked down Brennan Massicotte, from our 7th graduating class, at Blackbird Interactive.

 

  • Tell me about what you are doing now in the Games Industry

I’m working on the art direction and concept art of the Homeworld property in development at Blackbird Interactive. This involves a lot of painting images to inform and inspire the production of game content as well as overall project vision.

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