GD Alumni’s latest game… Dexter!

I would like to take a few minutes of your time today to introduce a game project that I worked on and which is currently available in soft launch in Canada.

Dexter: Hidden Darkness (https://www.facebook.com/DexterHiddenDarkness) is a new Hidden Object game based on the universe of the Dexter TV series. It is a great partnership venture between CBS, Showtime, Michael C. Hall and BlooBuzz (https://www.facebook.com/StudiosBlooBuzz).

A team of 40 people worked an entire year on the project. I joined as a Game Designer at the beginning of 2015 and I really enjoyed my experience in the Social/Mobile game industry. After the Canadian soft launch on iOS, we plan to release the game worldwide and then distribute it on Android and Facebook. It is a F2P, so feel free to give it a try!

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Graduation & Awards for the FIRST Class of Programming for Games, Web, & Mobile

Spring has sprung at VFS! and what better way to recognize Spring than by celebrating the graduation of the first batch of students from VFS’ NEW Program. The FIRST class of Programming for Games, Web, & Mobile graduated on February 26th.

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Brian Wood Memorial Internship goes to… Cameron White

 

Congratulations to VFS Game Design alumni Cameron White (pictured here with Game Director, Phil Boulle of Relic Entertainment/Sega)! Cameronwas selected for the Brian Wood Memorial Internship with Relic Games!

The Brian Wood Memorial Internship was founded by VFS Game Design and Relic Games in memory of the late Brian Wood, who was Relic’s Company of Heroes Online lead designer. Three Game Design students a year are offered the scholarship for a period of four months. The inaugural internship was awarded in February 2011, to Zach Williams. Other winners have included: Andres MolinaMaxwell Hannaman, Isaac Calon, Alex Mueller, Carolina Mastretta, Andy Fedorchuk, James Dodge,  Guerric Haché, and Dustin Williamson.

Cameron White, our first winner for 2015, graduated from the Game Design program on December 18, 2014. His graduating game project, Stick Shift, which he developed in collaboration with fellow students Erich Kohlweg, Nick Jennings, Dylan Matthews and Matthew Kirby, can be found here on the Arcade Games page.

 

A Conversation with… Kevin Maloney

This time A Conversation with… tracked down Kevin Maloney, from our 12th graduating class, at Harebrained Schemes in Seattle.

  • Tell me about what you are doing now in the Games Industry

These days I am a Game Designer here at Harebrained Schemes in the greater Seattle area and have been on Shadowrun the whole time. I’m kind of an all season radial in our smallish shop. I was brought on as a Level Designer for our first kickstarted project “Shadowrun Returns”. I started with making content but as time went by I found plenty more things to keep me busy. So beyond taking levels from concept to ship, I design features, script AI and along with a few other folks get to pitch in on the narrative side of things as well.
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GD37 Pitch and Play

The GD37 class recently presented their final games at their Pitch & Play event. In addition to being the last Pitch & Play event of 2014, these games also represented the first collaboration between students from the Game Design program and students from the recently introduced Programming for Web, Games and Mobile program.

Head of Department Dave Warfield introduced the students and thanked the audience for attending before turning over the event to Dan Sochan, emcee for the evening. After warming up the audience with a few jokes, Dan quickly transitioned to the students’ final projects.

BRAVE TACTICS

The Brave Tactics team: From left, Kunyeup Lee (Project Manager/Level Designer), Taylor Voth (Systems Programmer), Ben Farrow (Gameplay Designer), Christian Hernandez (Artist), and Ian Jenson (Tech Designer/U.I)

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On the Level with Sam Beliveau

In this very first session of On the Level I get the chance to chat up Sam Beliveau, a VFS Game Design graduate of class GD14 who has been keeping busy as a World Designer working on the commercially and critically successful game, Destiny.

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Brian Wood Memorial Internship goes to… Dustin Williamson

 

Congratulations to VFS Game Design alumni Dustin Williamson (pictured here with Game Director, Phil Boulle of Relic Entertainment/Sega)! Dustin was selected for the Brian Wood Memorial Internship with Relic Games!

The Brian Wood Memorial Internship was founded by VFS Game Design and Relic Games in memory of the late Brian Wood, who was Relic’s Company of Heroes Online lead designer. Three Game Design students a year are offered the scholarship for a period of four months. The inaugural internship was awarded in February 2011, to Zach Williams. Other winners have included: Andres MolinaMaxwell Hannaman, Isaac Calon, Alex Mueller, Carolina Mastretta, Andy Fedorchuk, James Dodge, and Guerric Haché.

Dustin Williamson, our third winner for 2014, graduated from the Game Design program on August 21, 2014. His graduating game project, Lucidity, which he developed in collaboration with fellow students Blake Vetter, Cam Hickey, Matt Holland, and Jamie Thompson, can be found here on the Arcade Games page.

 

GD36 Pitch and Play

Another term at VFS and another graduating class of game designers hit the stage at the GD36 Pitch & Play event. Four teams of aspiring game designers showcased their games in front of VFS Game Design Staff and industry professionals on October 2ndand were later joined on the production floor as folks played their completed games and built new connections in the games industry.

Game Design department head Dave Warfield opened the night by addressing the audience before passing on the torch to emcee Rick Davidson, who used his charm and wit to engage spectators in the studio and those watching the online stream. Without further ado, here are the four amazing projects that were presented by our freshly baked game designers!

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A Conversation with… Chris Fox

This week A Conversation with… tracked down our 18th graduating class, and found Chris Fox at PopCap Games.

 

  • Tell me about what you are doing now in the Games Industry

I’ve been with PopCap for nearly 3 years now. I’m currently the lead gameplay designer on Plants vs. Zombies Garden Warfare.

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A Conversation with… Arash Jamali

This week A Conversation with… reached out to our 12th graduating class, and found Arash Jamali at Sony in London, UK.

  • Tell me about what you are doing now in the Games Industry.

So at the moment I am in London (UK) working as a Technical Producer in Sony Computer Entertainment Europe and our team is working on the Morpheus project which is Sony’s upcoming virtual reality headset to be used with the PS4. In particular I am working with the tools and technology team building the framework on which some of the games will be made in the future.

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