Top 10 Video Games of 2012

Top Video Games of 2012

2012 was a year not to be forgotten by developers of video games. A plethora of fantastic AAA titles were released, some of them, the sequels to incredible games from years past. To pluck each of these games and arrange them in a list was a daunting task, but these 10 are undoubtedly the best of the best in 2012.

Guildwars2

Number 10 – Guild Wars 2

Guild Wars is a franchise that always knows the direction it’s going in and maintains it to the end. The first game in the series focused on a unique class structure, and intense player vs. player action. Guild Wars 2 has carried this on, and become a solid contender in the massive multiplayer online genre. The game has a vast open world, populated with tons of missions to keep players on their toes, all while allowing them to simply hop in and out of instant level 80 PvP. With a perfect subscription fee of zero dollars, how could this stunner not be among this list?
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Game Design Grads On Making Pulse-Pounding Frocket!

Frocket! Banner

From Left to Right, it's Tyler Hebenton, Dave Crisp & Brad Keys

Frocket is a an arcade-style game for all ages (named after its star character), where the player controls a dopey swamp creature strapped to a malfunctioning jet-pack. His mission is to find and eat every delicious cupcake he can. It’s now available for iPhone and iPad as a download through iTunes, and there is the possibility of it being released on other platforms at a later date. Frocket is produced by Ganz Studios, which is located in Toronto, and was developed with the help of three VFS Game Design grads: Brad KeysDave Crisp and Tyler Hebenton.

We caught up with them to talk about the game, their involvement in it and their time as students in the Game Design program.

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Ahhhhh Sims

Winner of Women In Games Scholarship 2012 Kristina Soltvedt

So the Sims Seasons is out now, and I am not ashamed to say I am a lover of Sims. I can completely geek out an entire weekend on this game, and after 48 hours, I realize my sim has reached the top of the business ladder, learned how to make sushi, and had a family. I, on the other hand, have not slept for two days, eaten only junk, and not gotten any closer to reaching my desired career.

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Game Design Grad Armando Troisi Talks Narrative Direction On Halo 4

Halo 4 Promo-Poster

Halo 4 for Xbox 360 launches today (November 6, 2012) with much excitement, after three years of development. There have been some great teasers produced over the last couple of months, including the live-action trailer by David Fincher and Tim Miller, and the five-part web series Forward Unto Dawn, which just released the final episode on Friday, Nov 2.

Halo 4 is the first installment of the Reclaimer Trilogy, which builds off the world developed in the original trilogy Halo, but is its own distinct story.

We’re very proud of the fact that VFS graduates were involved in the development of this highly anticipated game, including Game Design alumnus, Armando Troisi (Narrative Director, 343 Industries), who was kind enough to spare some of his time for us, during an intense period, to talk about the game and his involvement in it.

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Hello Out There, We’re on the Air : NHL 13 Hits Shelves

Screenshot of NHL 13 game

With a lockout looming in the National Hockey League, the season is hanging in the balance. But for those of us who like our hip-checks virtual, EA’s venerable NHL series has our backs with NHL 13.

Diehard fans of the Vancouver-developed franchise know there are some changes under the hood. And while you’re enjoying that new AI, skating, and other bells and whistles, hit pause and take a second to appreciate the handiwork of some VFS alumni who worked on the title.

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UFG’s Sleeping Dogs : The VFS Connection

Cover for Sleeping Dogs

Sleeping Dogs is an open world action-adventure video game developed by United Front Games (UFG) and published by Square Enix for Microsoft Windows, PlayStation 3 and Xbox 360. Since it’s release on August 14, it’s been flying off the shelves, and it’s had some great reviews — with GameRankings and Metacritic, giving it an aggregate score of 85 and 82 percent, respectively. This is also some source of pride for VFS, given that a range of some 30 people (students and faculty), including Game Design Instructor Victor Kam, who was Senior World Artist at UFG, Game Design Industry Mentor Dan Sochan, who has also been a Producer at UFG since 2007, and alumnus Jeffrie Wu, who was Technical Designer at UFG, and is currently Technical Level Designer at Next Level Games.

We spoke recently with Jeffrie Wu about his experience working on the game (starting back in 2009) and present our inteview with him here:

Sleeping Dogs Screenshot
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