2012 was a year not to be forgotten by developers of video games. A plethora of fantastic AAA titles were released, some of them, the sequels to incredible games from years past. To pluck each of these games and arrange them in a list was a daunting task, but these 10 are undoubtedly the best of the best in 2012.
Number 10 – Guild Wars 2
Guild Wars is a franchise that always knows the direction it’s going in and maintains it to the end. The first game in the series focused on a unique class structure, and intense player vs. player action. Guild Wars 2 has carried this on, and become a solid contender in the massive multiplayer online genre. The game has a vast open world, populated with tons of missions to keep players on their toes, all while allowing them to simply hop in and out of instant level 80 PvP. With a perfect subscription fee of zero dollars, how could this stunner not be among this list? Read More
Frocket is a an arcade-style game for all ages (named after its star character), where the player controls a dopey swamp creature strapped to a malfunctioning jet-pack. His mission is to find and eat every delicious cupcake he can. It’s now available for iPhone and iPad as a download through iTunes, and there is the possibility of it being released on other platforms at a later date. Frocket is produced by Ganz Studios, which is located in Toronto, and was developed with the help of three VFS Game Design grads: Brad Keys, Dave Crisp and Tyler Hebenton.
We caught up with them to talk about the game, their involvement in it and their time as students in the Game Design program.
So the Sims Seasons is out now, and I am not ashamed to say I am a lover of Sims. I can completely geek out an entire weekend on this game, and after 48 hours, I realize my sim has reached the top of the business ladder, learned how to make sushi, and had a family. I, on the other hand, have not slept for two days, eaten only junk, and not gotten any closer to reaching my desired career.
We’re very proud of the fact that VFS graduates were involved in the development of this highly anticipated game, including Game Design alumnus, Armando Troisi (Narrative Director, 343 Industries), who was kind enough to spare some of his time for us, during an intense period, to talk about the game and his involvement in it.
Diehard fans of the Vancouver-developed franchise know there are some changes under the hood. And while you’re enjoying that new AI, skating, and other bells and whistles, hit pause and take a second to appreciate the handiwork of some VFS alumni who worked on the title.
Sleeping Dogs is an open world action-adventure video game developed by United Front Games (UFG) and published by Square Enixfor Microsoft Windows, PlayStation 3 and Xbox 360. Since it’s release on August 14, it’s been flying off the shelves, and it’s had some great reviews — with GameRankings and Metacritic, giving it an aggregate score of 85 and 82 percent, respectively. This is also some source of pride for VFS, given that a range of some 30 people (students and faculty), including Game Design Instructor Victor Kam, who was Senior World Artist at UFG, Game Design Industry MentorDan Sochan, who has also been a Producer at UFG since 2007, and alumnus Jeffrie Wu, who was Technical Designer at UFG, and is currently Technical Level Designer at Next Level Games.
We spoke recently with Jeffrie Wu about his experience working on the game (starting back in 2009) and present our inteview with him here: