A Conversation with… Chris Lee

This week A Conversation with… went way back to our 3rd graduating class, and found Chris Lee from Ubisoft Montreal.

  • Tell me about what you are doing now in the Games Industry

I’m currently working as a Game Designer on recently announced Rainbow Six Siege at Ubisoft Montreal.

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A Conversation with… Ted Carefoot

This week A Conversation with… reaches out to our 11th graduating class, and found Ted Carefoot, CEO of Lemonade Labs.

  • Tell me about what you are doing now in the Games Industry

Currently consulting with Producer/PM contracts, also CEO of a small game studio, Lemonade Labs (currently based in Kelowna, BC), which focuses on creating casual mobile and PC games inspired by physical designer boardgame concepts primarily targeting emerging markets.

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A Conversation with… Mark Barazzuol

We’re back with another edition of A Conversation with… This time we had a chat with Mark Barazzuol from our 5th graduating class.

 

  • Tell me about what you are doing now in the Games Industry

I’m teaching game design at Guru Digital Arts in Edmonton.  I’m also working on mobile games on the side, and I do game design consulting for others as well.

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Grad Night for the 35th class of Game Design

Summer is finally here, and once again the Game Design program has a reason to celebrate. It’s graduation night, a night to celebrate, to look back on the year, and recognize the amazing things they have done.

The Graduation and Awards show on August 21st has a mix of parts: one part formal, and one part fun. The formal part of the evening hosted by Tanya Jensenbegan with a congratulatory speech from the Head of Game Design Dave Warfield, then the student-elected class speaker Jamie Thompson took us through an emotion filled story of the past year in Game Design, and finally student selected Instructor speaker Paul Jensen closed the speeches with his insights into the members of this graduating class.

Each of the speakers had some deep insight into what they had just been through, and how to prepare for the coming months, but mostly it was a chance to look back on the year, and look ahead to the bright future this class has. The formalities continued with the handing out of diplomas and the embarrassingly long handshakes that make up that portion of the evening. Congratulations to Marlon, Dustin, Mark and Dylan, all who graduated with honours.

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Job Hunting 101 with East Side Games

For those who weren’t able to make it out to East Side Games’ talk about Job Hunting 101, here is a quick summary of the talk! I’d also like to extend a humble thank you to Josh, Kay, Jordan, Josh (yes, 2 of them) and Susan for coming out and offering your advice! It was very much appreciated.

Kicking the presentation off with pizza from Uncle Fatih’s graciously provided by East Side Games and the large turnout of students, the 5 speakers introduced themselves and some of their most important pieces of advice when seeking out a job. By far the largest take away from their talk was the importance of NETWORKING!!

One of the best ways to accomplish this is going out to local meet up events and just speaking with the people there! One such example is the Full Indie Summit this Saturday (August 9th) where many game companies in town will be out, as well as after parties, one of such being hosted by East Side Games themselves!

Another important point, is knowing the company, knowing their games, and playing them! It was heavily emphasized that there is more to talk about in the application process if you know the company and games, as well as showing your passion and hustle. In the games industry, being able to work hard is a strong trait that is valued from prospective companies.

It’s also important to ask, “Not what your company can do for you, but what you can do for your company.” This has importance in not only making sure that you are valuable for your company, but you are to make a more lasting impression if you are able to adapt what you do to best suit the company’s needs, sometimes even changing job roles.

Ultimately, it’s also valuable to be professional, but be yourself. Because it’s important that you are able to fit in with the companies culture and get along with everyone there. Which includes 6 valuable words from Josh, “Leave your ego at the door”.

Although this is just a summary, hopefully the wise words of East Side Games is able to help you out when looking for your first or next job!


Westley Bassett is a TA at VFS and an alumni of the Game Design program

A Conversation with… Sean Bosshardt

This week A Conversations with… reaches out to an alumni from our 6th graduating class, Sean Bosshardt.

  • Tell me about what you are doing now in the Games Industry

I am currently the Lead Combat Designer on WildStar Online at Carbine Studios.

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A Conversation with… Brock Robin

We’re back with another edition of A Conversation with… This time we had a chat with Brock Robin from our 7th graduating class.

  • Tell me about what you are doing now in the Games Industry

I’m a senior systems designer at Relic, working on core gameplay systems for an unannounced project.

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A Conversation with… Corey Gaspur

Next up in our new series A Conversation with…, we check in with Corey Gaspur, a graduate of our 5th Game Design class…


• Tell me about what you are doing now in the Games Industry
I am the Lead Gameplay Designer at BioWare Edmonton. I am currently working with core members of the Mass Effect team on a brand new BioWare I.P.

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A Conversation with…

As part of our new series, we reach out to our alumni to check in. First up is Matt McTavish, a graduate of our 2nd class of Game Design.


• Tell me about what you are doing now in the Games Industry

I’m working at Next Level Games in Vancouver as a game designer. Our latest release was Luigi’s Mansion: Dark Moon for the 3DS, which has been our most successful game yet. Developing Luigi’s Mansion was pretty rad because we got to collaborate closely with Shigeru Miyamoto-san and a small group of talented developers at Nintendo. We were one of the first studios to develop for the 3DS, so creating a game for stereoscopic 3D was new for everyone. It was awesome, we learned a lot!

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Project Management Internship @ Demonware

It’s crazy how fast a year can fly by when you’re busy learning about game mechanics, design theory and of course, modelling your own 3D octopus. And even though I can hardly believe it, I find myself working in the industry as a Project Manager Intern at Demonware.

For readers that may not know what Demonware is or what they do, here is a quick backgrounder for you: Demonware is a subsidiary company of Activision Blizzard that provides game studios online software and services so that they can focus on creating great gameplay experiences. In the meanwhile, Demonware works to make all of the multiplayer magic – matchmaking, leaderboards and game lobbies – happen behind-the-scenes. Some of the titles that Demonware supports are arguably the most anticipated games to come out this year - Destiny and Call of Duty: Advanced Warfare.

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