Brian Wood Memorial Internship goes to Guerric Haché

Congratulations to soon-to-graduate VFS Game Design student Guerric Haché (pictured here with Kelly Gies of Relic Entertainment/Sega)! Guerric was selected for the Brian Wood Memorial Internship with Relic Games!

The Brian Wood Memorial Internship was founded by VFS Game Design and Relic Games in memory of the late Brian Wood, who was Relic’s Company of Heroes Online lead designer. Three Game Design students a year are offered the scholarship for a period of four months. The inaugural internship was awarded in February 2011, to Zach Williams. Other recent winners have included: Andres MolinaMaxwell Hannaman, Isaac Calon, Alex Mueller, Carolina Mastretta, Andy Fedorchuk, and James Dodge.

Guerric Haché, our second winner for 2014, will graduate from the Game Design program on June 26, 2014. His graduating game project, Misorderly, which he developed in collaboration with fellow students Jaymee Mak, Jeremy Katsumata, and Keegan Myra can be found here on the Arcade Games page.

 

GD33 Graduation & Awards Show

Spring is in the air, and once again the Game Design program has a reason to celebrate. It’s graduation night, a night to celebrate, to look back on the year, and recognize the amazing things they have done.

The Graduation and Awards show on April 24th has a mix of parts: one part formal, and one part fun. The formal part of the evening hosted by Tanya Jensenbegan with a congratulatory speech from the Head of Game Design Dave Warfield, then the student-elected class speaker Janel Jolly spoke about the strength of the bond between all of her classmates this past year in Game Design, and finally student selected Instructor speaker Dan Sochan closed the speeches with some great advice and words of wisdom for the most recent group of Game Design Alumni.

 

Each of the speakers had some deep insight into what they had just been through, and how to prepare for the coming months, but mostly it was a chance to look back on the year, and look ahead to the bright future this class has. The formalities continued with the handing out of diplomas and the embarrassingly long handshakes that make up that portion of the evening. Congratulations to Alberto, Frankie, Maria and Janel, all who graduated with honours.
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Graduation & Awards show for the 32nd class of Game Design

The Olympics are over, and once again the Game Design program has a reason to celebrate. It’s graduation night, a night to celebrate, to look back on the year, and recognize the amazing things they have done.

The Graduation and Awards show on February 27th has a mix of parts: one part formal, and one part fun. The formal part of the evening hosted by Tanya Jensenbegan with a speech from myself, then the student-elected class speaker Rony Miller spoke from the hip about his classmates past year in Game Design, and finally student selected Instructor speaker Jonathan Falkowski closed the speeches with some heart-warming words and stories about this crazy batch of students.

Each of the speakers had some deep insight into what they had just been through, and how to prepare for the coming months, but mostly it was a chance to look back on the year, and look ahead to the bright future this class has. The formalities continued with the handing out of diplomas and the embarrassingly long handshakes that make up that portion of the evening. Congratulations to Miles, Melissa, Sebastian, Gui, and Karthik, all who graduated with honours.
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Brian Wood Memorial Internship Goes To Melissa Borda

 

Congratulations to soon-to-graduate VFS Game Design student Melissa Borda (pictured here with Kevin de Leon and Kelly Gies of Relic Entertainment/Sega)! Melissa was selected for the Brian Wood Memorial Internship with Relic Games!

The Brian Wood Memorial Internship was founded by VFS Game Design and Relic Games in memory of the late Brian Wood, who was Relic’s Company of Heroes Online lead designer. Three Game Design students a year are offered the scholarship for a period of four months. The inaugural internship was awarded in February 2011, to Zach Williams. Other recent winners have included: Andres MolinaMaxwell Hannaman, Isaac Calon, Alex Mueller, Carolina Mastretta, and Andy Fedorchuk.

Melissa Borda, our first winner for 2014, will graduate from the Game Design program on February 27, 2014. Her graduating game project, Rails of Fury, which she developed in collaboration with fellow students Colin Cormier, Miles Lepine, Sebastian Pachmayr, and Karthik Subramanyam can be found here on the Arcade Games page.

 

“Nuts for Gems” a big winner at SBGames Festival

sbgames2014

Our Game Design final project was submitted for the SBGames Festival competition in Brazil and came out a big winner.

  • Third place in voting for best game by visual, Category PC / Web, choice of jury
  • Third place in voting for the best game aspect of game design, Category PC / Web, choice of jury
  • First place in the voting for best game developed by students
  • Honorable Mention for the Full Games, choice of Jury category

Nuts for Gems was created as a VFS Final Project by Kristine Tilos, Pedro Fraiao de Cardial, Liam Semeniuk, and Luciana Abe. (Nuts for Gems can be checked out and played HERE)

Following is a quick translation of the website to English…


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Brian Wood Memorial Internship

Congratulations to soon-to-graduate VFS Game Design student Andy Fedorchuk (pictured here with Kevin de Leon of Relic Entertainment)! Andy was selected for the Brian Wood Memorial Internship with Relic Games!

The Brian Wood Memorial Internship was founded by VFS Game Design and Relic Games in memory of the late Brian Wood, who was Relic’s Company of Heroes Online lead designer. Three Game Design students a year are offered the scholarship for a period of four months. The inaugural internship was awarded in February 2011, to Zach Williams. Other recent winners have included: Maxwell Hannaman, Isaac Calon, Alex Mueller, and Carolina Mastretta.

Andy Fedorchuk, the thirdwinner for 2013, will graduate from the Game Design program on October 17, 2013. His graduating game project, Inkling, which he developed in collaboration with fellow students Anthony Bruno, Joel Bailey and Wilson Aguilar , can be found here on the Arcade Games page.

Alumni Projects: U55 – End of the Line

Leaving VFS is hard. I dare say just about every alumnus or alumna can sing a song about the emptiness you start to feel once you relinquish your key card…
So what do we do to fill this hole? We move on to other amazing and exciting projects!!

In my case this was U55 – END OF THE LINE, a project that my friend Malte M. Boettcher had started back in Germany.
Unified by a strong vision, he assembled a team of about 20 people, all of whom were eager to get on board the project and contribute to the planning and development of U55.

U55 – END OF THE LINE is a survival horror action adventure set in the subway system underneath Berlin that leads players through a subterranean maze infested with unimaginable horrors.

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The 29th Annual Game Design Awards Show

Just like that, summer is almost over, and once again the Game Design program has a reason to celebrate. It’s graduation night, a night to celebrate, to look back on the year, and recognize the amazing things they have done.

The Graduation and Awards show on August 15th has a mix of parts: one part formal, and one part fun. The formal part of the evening began with a speech from myself, then the student-elected class speaker Jordan Tame spoke about his favourite Kung Fu movie, and finally student selected Instructor speaker Andrew Laing closed the speeches with some heart-warming words and gelato.

Each of the speakers had some deep insight into what they had just been through, and how to prepare for the coming months, but mostly it was about the fact that Andrew brought Gelato. The formalities continued with the handing out of diplomas and the embarrassingly long handshakes that make up that portion of the evening. Congratulations to Pedro and Peter who both graduated with honours.
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A Conversation With… GD Alumni John Brunkhart

John Brunkhart is a graduate of the 14th Game Design class at VFS. John graduated back in 2010 with Honours, and won awards for best board game design, best level design, best flash game (class award), and the rare ‘Follow the Leader Award’ for performing with dedication and excellence in the GD program and inspiring his classmates to do the same. He was snapped up quickly by Volition Studios in Champaign, Illinois to be an Associate Designer. Recently we had a chance to catch up with him…

What inspired you to come to study game design?

I had been talking with a friend about an MMO (City of Heroes) we both played, and how we would improve it. On a whim, I went to the publisher’s website and saw they had an opening for a game designer. I jokingly suggested that I would get a job as a designer there, work my way up, and fix the game from the inside. She said, dead-serious “You should do that. You should apply.” I figured I didn’t have a chance, but decided to take the design test, anyway. As I took the test, I suddenly realized ‘Hey … I can do this!’. On the drive home from work (I’d taken the test there after hours), I felt more energized than I had in years, and realized I needed to be working in game design, not where I was. I almost got the job, but didn’t … but by that point I knew what I wanted to do with myself, so I went to school to polish my skills and better my chances at landing a position.

John’s dog “Trooper” fills in while he takes a break

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A Chat With Game Design Grad Kay Chan

Kay Chan from East Side Games

When asked about her experience as a student of VFS, Kay Chan describes it as, “Intensely fun!” Kay Chan was part of the 22nd graduating class of VFS Game Design and is currently working as an Associate Producer at East Side Games, Vancouver, Canada.

Originating from Sydney, Australia, Kay was working in marketing and web development when she realised, “Hey! Someone has to make games.” She decided the switch to video games and looked at game design schools all over the world. She felt that VFS had a pretty good resume and portfolio of student games. “In a way, it was a really quick program: a 1-year intensive, as opposed to a 2-year master’s program,” she said. Talking to other students helped her make her decision to join VFS Game Design.
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