An Interview with the VFS Grads Behind Pulse

If you’ve been reading our blog lately, then you are probably familiar with Pulse, a game created by five Game Design students, during their time at VFS. They have been featured on CBC, in the Globe and Mail, and they recently won Best Student Project at the 2012 Unity Awards.

We caught up with the recent grads, Larissa (Lala) Fuchs (Project Manager & Artist —and also Women in Games scholarship winner), Leanne Roed (Level Scripter & Effects Artist), Maxwell Hannaman (Programmer), Michael Cooper (Environmental Design), and Richard Harrison (Level Design), to learn more about their win in Amsterdam and what they are up to now. Team members Maxwell Hannaman and Richard Harrison took the trip to Amsterdam to bring home the trophy.

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UFG’s Sleeping Dogs : The VFS Connection

Cover for Sleeping Dogs

Sleeping Dogs is an open world action-adventure video game developed by United Front Games (UFG) and published by Square Enix for Microsoft Windows, PlayStation 3 and Xbox 360. Since it’s release on August 14, it’s been flying off the shelves, and it’s had some great reviews — with GameRankings and Metacritic, giving it an aggregate score of 85 and 82 percent, respectively. This is also some source of pride for VFS, given that a range of some 30 people (students and faculty), including Game Design Instructor Victor Kam, who was Senior World Artist at UFG, Game Design Industry Mentor Dan Sochan, who has also been a Producer at UFG since 2007, and alumnus Jeffrie Wu, who was Technical Designer at UFG, and is currently Technical Level Designer at Next Level Games.

We spoke recently with Jeffrie Wu about his experience working on the game (starting back in 2009) and present our inteview with him here:

Sleeping Dogs Screenshot
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VFS Student Game Pulse Wins at 2012 Unity Awards

The good news keeps coming for the recent graduates behind the student game Pulse, which they created during their year in the VFS Game Design program. The team has just won Best Student Project at the 2012 Unity Awards ceremony in Amsterdam! Pulse was up against very stiff competition, so we couldn’t be prouder of the team for getting the win. Congratulations!

Here’s the press release announcing the winners.

Want to know what all the hubbub is about? You can play Pulse yourself right now! Just head over to the team’s site to check it out.