Luigi’s Mansion 2 : Interview with VFS Alumni on the Development Team

Box Art for Luigi's Mansion 2 : Dark Moon

Luigi’s Mansion 2 : Dark Moon was released March 24, 2013 and right away it took off like a rocket. It was the top selling game in Japan for three weeks in a row. We (myself, Senior Instructor Andrew Laing and Head Of Department Dave Warfield) conducted an interview with VFS Game Design graduates who helped in the creation of this very successful game.

Thanks very much to Diego Pons, Matt McTavish, Cavin Yen, and Jeffrie Wu for their time and for producing such a fun game. And thanks to Doug Tronsgard and Rob Davidson from Next Level Games (NLG) for helping to make this interview happen.

Cavin Yen, Diego Pons, Matt McTavish (behind Diego) & Jeffrie Wu
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My Top Ten List For GDC 2013 — Part 2

Games Development Conference 2013

Welcome to Part 2 of my GDC Top 10, featuring moments from the great, but exhausting, 2013 Game Developers Conference.  You can read Part 1 here.

But before I begin, here’s a photograph I’d like to dedicate to Bren Lynne, our programming instructor!

John Romero! …And some other guy!
John Romero! …And some other guy!

#5 Meeting Industry Heavies

You never know who you will bump into at GDC. I found myself riding the escalator next to John Romero, the designer of the original Doom. Doom was a very influential game for me personally, as well as a landmark in the history of games. It’s nice to meet someone you admire, and GDC has an atmosphere that makes it easy to approach anyone and start up a conversation.
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IGF Student Showcase Winners include Game Design Final Project ‘Pulse’

Independent Games Festival Banner 2013

In case you missed it, this year’s Independent Game Festival recently announced the eight Student Showcase winners for the fifteenth annual presentation of its prestigious awards, “celebrating the brightest and most innovative creations to come out of universities and games programs from around the world in the past year.” As it happens, one of those “brightest and most innovative creations” was Pulse, the final project game of VFS Game Design‘s 22nd graduating class students, Larissa Fuchs, Leanne Roed, Maxwell Hannaman, Michael Cooper and Richard Harrison.

Winner of IGF Student Showcase award Pulse

Pulse also won Best Student Project at the recent Unity awards. Congratulations to the Pulse team for all their success!