As a Game Designer interested in how stories can be told as part of a game experience, I have researched a lot into the foundations of stories and how they have influenced games and movies over the years. One of the foundations of that, is those that believe there are only so many stories to tell. 1
- The Riddle
- Forbidden Love
- Wretched Excess
I found the idea that there is only 20 plots, to be interesting and it makes for a fun game when watching a movie or reading a book to see which plot they have chosen. When it comes to Interactive adventures and fantasy though, the bigger influence is not the story that is told, but the source of the story. With TV shows like Grimm and Once Upon a Time we are seeing a great resurgence in the classic Fairy Tales and Fables from days gone by. The area that most fascinates me is Mythology, those stories that reach way back to the roots of storytelling, those stories that were passed down generation to generation.
We have all heard stories of Sasquatch and Unicorns, however once you start digging, you start to realize that many of the characters and creatures of today’s games and movies go back centuries. Over the coming episodes of this series, I am going to take a look at some of the common and uncommon mythological beings and creatures that harken back to cultures based all around the world.