GD34 Pitch and Play

This past Thursday, VFS Game Design once again hosted its Pitch and Play event. The GD34s pitched their games to a full house of industry professionals and VFS alumni. Each team was full of excitement and passion and they showed off the products of their long days and sleepless nights. All of their hard work definitely paid off as each team presented a highly polished game. The attendees were all impressed by the quality of the games, and by how relevant the games were to the current market with some of the games being playable on mobile devices or ready for online play.

Dave Warfield welcoming the guests.

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Pi Jam 2014: Microsoft, Math, and Madness

Microsoft and Vancouver Film School’s Hat Jam worked together to bring Vancouver a special way to celebrate Pi Day on March 14 – a Pi Game Jam. Over the course of 48 hours, participants worked together in small teams to create games celebrating the mathematical constant pi (π). The event took place at the Microsoft Vancouver Development Center, from March 14-16, 2014.

The Microsoft Developer Center was a great location for the jam, with an awesome rec room (a pool table that turns into a ping pong table!) and tons of big offices for developers to brainstorm and have meetings in. There was a lot of blank paper to scribble on, and big huge whiteboards to draw on. For a whole weekend, Microsoft let over 40 developers run wild in their offices, with never-ending pizza, coffee, and pie.

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GD33 Graduation & Awards Show

Spring is in the air, and once again the Game Design program has a reason to celebrate. It’s graduation night, a night to celebrate, to look back on the year, and recognize the amazing things they have done.

The Graduation and Awards show on April 24th has a mix of parts: one part formal, and one part fun. The formal part of the evening hosted by Tanya Jensenbegan with a congratulatory speech from the Head of Game Design Dave Warfield, then the student-elected class speaker Janel Jolly spoke about the strength of the bond between all of her classmates this past year in Game Design, and finally student selected Instructor speaker Dan Sochan closed the speeches with some great advice and words of wisdom for the most recent group of Game Design Alumni.

 

Each of the speakers had some deep insight into what they had just been through, and how to prepare for the coming months, but mostly it was a chance to look back on the year, and look ahead to the bright future this class has. The formalities continued with the handing out of diplomas and the embarrassingly long handshakes that make up that portion of the evening. Congratulations to Alberto, Frankie, Maria and Janel, all who graduated with honours.
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Easter Eggs and Candy

With the cold and frosty winter behind us, it’s time to break out our bunny ears and get in the Easter spirit! It looks like the Easter bunny came early this year, delivering a basket full of candy goodness that is sure to satisfy your sweet-tooth. Below are some sugary pieces we were generous enough to share:

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GD33 Pitch and Play

Dave Warfield opens the night

 

It was a full house on Thursday, April 3rd for the Pitch and Play event at the VFS Game Design campus. Every seat was filled as game developers from various companies filed into the presentation studio. The nerves of this term’s graduating class were buzzing as each team lined up to present their final project, but all of the long hours and dedication they put into practicing their presentations and polishing their games definitely paid off. Each team came in and went out with a bang, leaving all who attended very impressed with the projects.


James Beasely, Dustin Williamson, Emiliano Guerrero, and Ethan Maddix present Run or Roast

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Graduation & Awards show for the 32nd class of Game Design

The Olympics are over, and once again the Game Design program has a reason to celebrate. It’s graduation night, a night to celebrate, to look back on the year, and recognize the amazing things they have done.

The Graduation and Awards show on February 27th has a mix of parts: one part formal, and one part fun. The formal part of the evening hosted by Tanya Jensenbegan with a speech from myself, then the student-elected class speaker Rony Miller spoke from the hip about his classmates past year in Game Design, and finally student selected Instructor speaker Jonathan Falkowski closed the speeches with some heart-warming words and stories about this crazy batch of students.

Each of the speakers had some deep insight into what they had just been through, and how to prepare for the coming months, but mostly it was a chance to look back on the year, and look ahead to the bright future this class has. The formalities continued with the handing out of diplomas and the embarrassingly long handshakes that make up that portion of the evening. Congratulations to Miles, Melissa, Sebastian, Gui, and Karthik, all who graduated with honours.
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Pitch & Play for the 32nd Game Design Class

One night is the sum of an entire years work from the Game Design students of Vancouver Film School. This fabled night, the end of the pilgrimage, is titled Pitch & Play. Many students refer to it simply as Industry Night, for it is this night that the graduating class of students presents their final games to a studio full of industry officials with eyes for fresh talent. This is the night for them to seize life and ascend from game student to actual Game Designer.

On Feburary 6th 2014, three final games were showcased from the graduating class of GD32 (GD=Game Design, 32 = Thirty Second class to go through the program. Labels are super cool!). As a bonus for the crowd, a fourth game was shown as well. A group of students from the GD34’s created a flash game in the first half of their 1 year program, it was shown as the night’s appetizer.

Figure 1: Kdu Novaes – Mechanics and UI Designer, Chema Leon – Programmer

Stacking Smores opened the night! It was designed and created in two terms (4 months) for the Flash Project that all students partake in during their 2nd and 3rd terms. Throughout the year, students are encouraged to not just think about finishing a project, but how they could use that project in the future after VFS. Stacking Smores was created with the intention of eventually porting it to mobile devices. With this final goal in mind, this group of students produced a highly polished product worthy enough to be shown during Pitch & Play! “We hope this was a good appetizer for tonight, please enjoy the GD32 projects!” was the closing statement by the team artist and Women in Games Scholarship winner, Nicha Jaijadesuk.
You can play the game HERE

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Jukebox Paradise: Pre-Production Reflections

Jukebox Paradise is one of the four games that is being developed on the production floor at VFS. It is a 3D local multiplayer where players brawl on a vinyl record inside a 1950s jukebox-diner to serve customers their milkshakes! These blogs are short reflections of the design and early development processes that the team went through, and we’d like to share them with the VFS community. We hope you enjoy them!  For more information on Jukebox Paradise, please feel free to check out our website

One of the best pieces of advice that I have received from my time at the VFS Game Design campus has been to have fun, because hey, we’re studying to make video games, right? Life, as we may all know, can get hectic, and having fun might slip from our priority list. But my team and I learned the value of having fun during our pre-production process in Term 4 when brainstorming concepts for our final game. After spending several days brainstorming on campus with a whiteboard and markers, everyone agreed that a change of pace was needed. And since we were all interested in science, a field trip to the Telus World of Science seemed like the perfect place to get in touch with our ‘fun’ side.

Brainstorming at Science World turned out to be a blast.  Drawing inspirations from all of the juicy science experiments, we came up with new concepts and discussed previous ideas in a new light. Getting in touch with our ‘fun’ side also proved to be a great team building experience. At Science World, everyone on the team bonded over puzzles, trippy optical illusions and of course, cool demonstrations with fire!

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VFS Game Design Students in Global Game Jam!

Global Game Jam 2014 is over!

Hello! I’m Nicha and I’ll be your VFS Game Jam Reporter! I’m going to showcase all of the work by the VFS students and the alumni team! :3

There were 4 groups jammin’ in the global event this year!

 

The theme of Global Game Jam 2014 was…

“We don’t see things as they are, we see them as we are.”

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Winter Break 7 days 7 games

Happy new year and happy new term!

We are Team Flip from GD34. Daniel – level designer, Semin – Programmer, Nicha – Artist.

We are going to start developing the idea of our final project next term (Term4), so we planned to do a little exercise during our longggggggggggggggg winter break.

During the first week of winter break, we had a mini project called “7 Days 7 Games”, which means we made one game per day.

It’s for design exercise and learning new tools, trying new things. It’s quite tough to do a non-stop 7 day game jam, but it’s great valuable experience!

We also published our games on our website too. Please feel free to visit our site and have fun~!
http://7games.semplay.net/ 

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