Our group is falling into some sort of madness. Everything becomes a ghost pun. Maybe the team next to us is rubbing off. Halbjorn’s Wrath has an arsenal of bear puns, so I’m thinking they might be to blame. Not sure yet though. Will get back to you on that.
Our art is coming together soooo amazingly. Below is a little preview of a kid that’ll be in the game. Alejandro Borjas is hard at work with the models, as you can see. I’m amazed at the speed of his modeling; it’s really mind boggling. Four models done in a couple of days and looking awesome. Our PM Olivia Veras has already imported one of them into Unity and it looks ADORABLE. So psyched!
Each year VFS awards an outstanding candidate the Women in Game Scholarship to the Game Design program, which sets them on the way to being next generation game designers. But this year, for the 5th Annual edition, there is a bit of a surprise — the candidates were so impressive that we awarded it to four of them!
Pictured above, from left to right are: Janel Jolly of Canada, Jaymee Mak of Australia, Anna Prein from Russia and Nicha Jaijadesuk of Thailand.
Two winners will be arriving in April, and the other two will be arriving in June. All of the winners of the scholarship will be sharing their experience with everybody by way of blog posts to Arcade. You can read the posts of the current Women in Games Scholarship winner Kristina Soltvedt from Norway (who will graduate from VFS this June) here. Previous winners Shannon Lee of Canada, (now at BigPark Games), Annie Dickerson from USA, (currently at Grantoo), and Larissa Baptista from Brazil, (who won a Unity Award for best Student game and is currently with DeNa Studios) have graduated and are now making their mark in the games industry.
Long time no see and super busy. Extra points for half rhyme, I think.
Sooo much has happened in the last couple of months. Our class has moved down to the second floor and we are now in the Prrrrroduction phase of the year. This essentially means that we are making a game in a couple of months to be shown to the industry at the program’s Pitch and Play event.
So the Sims Seasons is out now, and I am not ashamed to say I am a lover of Sims. I can completely geek out an entire weekend on this game, and after 48 hours, I realize my sim has reached the top of the business ladder, learned how to make sushi, and had a family. I, on the other hand, have not slept for two days, eaten only junk, and not gotten any closer to reaching my desired career.
I was recently pointed in the direction of this article and I really loved the topic of it. It’s well-written, to the point, and it says something important about both gaming culture and those who are not part of it.
Please read and share: I Was Ashamed To Be A Gamer — I Don’t Feel That Way Anymore
As promised, here are a few screen shots from the latest Level build we did at VFS. This particular level is a Capture the Flag map for twelve players.
Week 2 of term 3 is picking up a little bit now. The Level Design stream has a pretty heavy work load, but it’s all been very very fun. Currently, we are finishing up a Capture the Flag map in UDK and a decorating assignment in Environmental Level Design.
The due date for the Capture the Flag map is tomorrow, so I’ll try to get some screen shots up as soon as me and my team mate finish what we’ve been doing. The level so far, I don’t mind saying, is siiiiick. We’ll see how it turns out in the end.
This is my first blog post in a while. I think the last time I had a blog I was about fifteen or so. And back then I was writing about how much I hated school, what a brat I was and how WoW was the best thing in the world. Things have changed a bit. School is pretty awesome and WoW is a faint memory. When you study game design at VFS you don’t really have time to play games. Oh the irony. I know.
2012 marks the fourth year Vancouver Film School has offered the Women in Games Scholarship, opening up more opportunities for women in Game Design, and in those four years we’ve seen an impressive roster of diverse winners. Shannon Lee, the inaugural winner, hails from Vancouver, although the prize found her in Japan; she is now at BigPark innovating with Kinect. Second-year winner Annie Dickerson is a native of Washington State, and a former elementary school teacher, and currently works for East Side Games. Larissa Baptista from Brazil was the third recipient, and was recently featured with her final project team on CBC television.
This year’s winner, Kristina Soltvedt Wiik, hails from Norway, and arrives at VFS having worked for three years as a journalist for Gamereactor Magazine. Kristina is especially interested in the narrative possibilities of games, and has already worked as a Narrative Designer on a PC game developed in Vancouver.
Kristina says, “It is a tremendous privilege to be awarded such a coveted scholarship, and I can’t help but be excited at the possibility of realizing my dreams. I’m really looking forward to the year ahead of me, and the ensuing opportunities my year at VFS will surely offer.”