Clone Duels
Clone Duels is a 3D Top-down local multiplayer competitive dungeon crawler where two players battle through identical facilities, before dueling at the end of the game. Players earn unique upgrades known as mutations along the way to adapt and change their playstyle. It was made in the Unity engine by a core team of five students, and was developed over a period of four months.
Design Tools
- Autodesk Maya
- Adobe Illustrator
- Adobe After Effects
- Adobe Photoshop
- Substance Painter
- Substance Design
Download Requirements
--Recommended
- Operating System: 64-bit Windows 7, Windows 8.1 and Windows 10
- Processor: Intel Core i5
- Graphics Card (NVIDIA): NVIDIA GeForce® GTX 1050 / NVIDIA GeForce® GTX660 2GB
- Graphics Card (AMD): AMD Radeon™ RX 560 / HD 7850 2GB
- Memory: 4GB RAM
- DirectX: 11.0 Compatible video card or equivalent
- Hard Drive: 4GB
Screenshots
Game Credits
Design and Programming
- Matt Garnett GD62 | Game Designer, Programmer & Project Manager
- Jose Ignacio Ferrer Vera PG20 | Programmer, Technical Artist & Project Manager
- Kurtis Dawes GD62 | UI/UX Designer & Environment Artist=
- Ivan Siananda GD62 | Character Artist
- Daiyong Kim PG20 | Audio & UI Programmer
Sound Design
- Sean McNeeley – Sound Design
- Jose Alberto Armendariz Alarcon – Sound Design
- Andrés Gil Fregoso – Sound Design
Voice Actors
- Bevin Tisdale – Voice: Lisa
- Brandon Grant – Voice: Vincent
- Sébastien Stone: Voice & Writing: Dr. Wobus