Jukebox Paradise: Pre-Production Reflections

Jukebox Paradise is one of the four games that is being developed on the production floor at VFS. It is a 3D local multiplayer where players brawl on a vinyl record inside a 1950s jukebox-diner to serve customers their milkshakes! These blogs are short reflections of the design and early development processes that the team went through, and we’d like to share them with the VFS community. We hope you enjoy them!  For more information on Jukebox Paradise, please feel free to check out our website

One of the best pieces of advice that I have received from my time at the VFS Game Design campus has been to have fun, because hey, we’re studying to make video games, right? Life, as we may all know, can get hectic, and having fun might slip from our priority list. But my team and I learned the value of having fun during our pre-production process in Term 4 when brainstorming concepts for our final game. After spending several days brainstorming on campus with a whiteboard and markers, everyone agreed that a change of pace was needed. And since we were all interested in science, a field trip to the Telus World of Science seemed like the perfect place to get in touch with our ‘fun’ side.

Brainstorming at Science World turned out to be a blast.  Drawing inspirations from all of the juicy science experiments, we came up with new concepts and discussed previous ideas in a new light. Getting in touch with our ‘fun’ side also proved to be a great team building experience. At Science World, everyone on the team bonded over puzzles, trippy optical illusions and of course, cool demonstrations with fire!

We also mixed and produced some music tracks while going through AMPED, a visiting exhibition about music production (Little did we know that our game, Jukebox Paradise, was subconsciously floating in everyone’s minds.)! As an added bonus, we were able to get outside to enjoy the sun and fresh air!

 

Our team’s field trip to Science World was definitely a highlight during pre-production. Exploring the various exhibitions helped us identify some of the common interests that we all had, which helped streamline our creative process. Moreover, spending the day outside having fun turned out to be a great team bonding experience! So to all of the groups starting pre-production in the future, we would like to pass on an important piece of advice: don’t forget to have fun!


Maria Lee is a Game Design Student at VFS