Lucidity


Calling all gamers!

We started this journey back in August 2013, and what a year it’s been so far!
GD35 is currently in term five and alpha is fast approaching. I am Jamie Thompson, and I am fortunate to be a part of team Lucidity along with Blake Vetter, Cam Hickey, Dustin Williamson and Matt Holland.  Last term we formed our group and started the pre-production phase filled with meetings, brainstorming sessions and a lot of trial and error.  Since coming up with Lucidity it’s been nothing but onward and upward!

Lucidity is a third person 3D twitch puzzle platformer for PC.  Player’s traverse through the mind of coma patient, Gracie Wylde, who is undergoing unconscious hypnosis.  Players are able to mirror jump between two worlds while interacting with their environments as they explore the five stages of grief inside Gracie’s subconscious.  The player can run, jump and wall run/jump.  Through actions of fast paced platforming and light puzzle solving, the mind can be fully explored and a final state of reality can be decided.

 

Production started early last month. Although we have learned so much since starting back in August, I feel as though the real nitty gritty nature of game development truly started being learned in May.  Entering the unknown has been overwhelming at times, but for the most part this has been a very exciting experience.  It has been amazing to see our ideas come to life on the screen.


Our team is very proud of our progress and we are excited beyond belief to share that with the world.  We created a website with a playable demo which launched at the start of June.  Our greatest hope is not only to share our creation, but to have potential for advice and feedback as well from those who visit our site.  We are still rookies, after all, and know that we make a ton of mistakes!  Gaining as much feedback as possible through our website is huge.  Along with our social forum, we have created an online survey for players to fill out after they play our demo. We are trying to make the best game possible that is within our newly learned capabilities, but without feedback, we can only ponder and hope that we are on the right track. Every bit of advice, feedback and criticism will be greatly appreciated.

Our Pitch & Play event is on July 31.  We hope that between now and then, we can develop this game to the very best of our abilities.

Please check us out online at www.playlucidity.com.
You can like our Facebook group Lucidity, and follow us on twitter @jamieleehenwood.


Jamie Thompson is a Game Design student at VFS