Last week, Game Design instructor Chevy Ray Johnston wrote a post for Arcade telling us about Ludum Dare 26, the 48hr rapid game development competition, which took place over the weekend of April 26-29, 2013. The judging is still going on at the time of this post, but it will be completed around the end of May. In fact, you can be part of the judging by going to the Ludum Dare Compo site, playing the games and rating them. Of course, if you don’t want to play judge, you can just play the games, or even just view them.
Chevy Ray said, “This was the largest Ludum Dare yet, by quite a large margin, so it will be interesting to see the results.”
In fact, there were so many games created this time around, that it’s become impossible for the oganizers to play all the games themselves. As a result, they’ve decided to try and create a 10-second clip of every game produced and put them into a compilation video. That should be interesting.
In the meantime, we’d also like to put a plug out there for a couple of the games: one which was created by alumnus Nick Yonge, and another one that was created by Chevy Ray. Another alumnus, Carl Graves (who had one of the top rated games for Ludum Dare 24 — Panspermia — which you can check out here) also made an attempt this time, but didn’t quite finish. Still, there’s sometimes greater value in understanding when and why you have to quit something like this, and we commend him on his effort and good sense.
You can see Carl’s development for the unfinished Moby Dick and read his comments about it all here. Personally, from the look of what he did do, I hope he takes another crack at in the future!
Nick Yonge has created this great time-lapse of his game development, which you can view here:
And you can play Nick’s game Grand Theft Minimal by clicking here
You can check out Chevy Ray’s game, Pillow Pets, here.
Nice work, everyone!