Hasty update : The Horroring

Women In Games Scholarship winner Kristina Wiik

Updates are in order. Trust me, I have not been lazy in updating my blog; I have just been extremely busy. That sounds like an excuse, but at VFS it’s actually true. Ask anyone. I’m not being funny. I am a shell of my former self.

Anywhooooo, crippling exhaustion aside, the game is coming along beautifully. I’m absolutely thrilled with our progress. Being a team of four, we’ve all had to take time out of our day to learn new tools, methods and plugins to get this game to the level we wanted it to be at — And I couldn’t be happier with where we’re at right now. Yeah, we’ve got minor issues, but they are all fixable within the time we have left.

Without getting too sappy I just want to thank my team for their amazing efforts. I’ve loved being a part of this project and this team. Team Horroring go! Here’s a picture of us (from left to right: Me, Olivia Veras, Pavel Tomasik and Alejandro Borjas) looking awkward and stiff.

Team Horroring: Me, Olivia, Pavel and Alejandro

So, what’s happened on the project since my last blog? Everything, really. The village looks like a village now. I’ve been set dressing and playing with new ground textures to give the areas some flavour. I’ve also been working a lot in uScript to set up all the tutorials and the hints for the player, as well as cut cameras. In addition, I’ve been working with the strumpy shader editor. Finally managed to create a shader with a working alpha channel so the ghost looks pretty damn good right now.

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The Haunting

Women in Games Scholarship winner 2012 Kristina Soltvedt

This is getting weirder now. Ever since I took down my lucky charm (a picture of some garlic I printed), our workstations have gone from odd to crazy. The light at our work station is flashing and giving us all seizures.

Yes, it’s only going on in our space, and No, it’s not an indication that the light bulb needs changing. It’s appropriately a haunting!

Production is trudging along. We just passed Milestone 1 and have all the stuff in we want for that. So, thus far, we are feeling very good about the project.

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Haunted Workstations

Women in Games Scholarship winner 2012 Kristina Soltvedt

Day 3.

Our group is falling into some sort of madness. Everything becomes a ghost pun. Maybe the team next to us is rubbing off. Halbjorn’s Wrath has an arsenal of bear puns, so I’m thinking they might be to blame. Not sure yet though. Will get back to you on that.

Our art is coming together soooo amazingly. Below is a little preview of a kid that’ll be in the game. Alejandro Borjas is hard at work with the models, as you can see. I’m amazed at the speed of his modeling; it’s really mind boggling. Four models done in a couple of days and looking awesome. Our PM Olivia Veras has already imported one of them into Unity and it looks ADORABLE. So psyched!

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Spoooooky production

Women in Games Scholarship Winner Kristina Soltvedt

Helloooo!
Long time no see and super busy. Extra points for half rhyme, I think.

Sooo much has happened in the last couple of months. Our class has moved down to the second floor and we are now in the Prrrrroduction phase of the year. This essentially means that we are making a game in a couple of months to be shown to the industry at the program’s Pitch and Play event.
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January 2013 Pitch And Play Review

Sean Smillie introduces the evening

On Thursday, January 31, 2013, VFS Game Design hosted it’s industry night event Pitch and Play, giving their 26th graduating class the chance to show off months of hard work, and industry professionals the opportunity to check out some great talent. The event saw another terrific turnout, with representatives from studios such as Next Level Games, United Front Games, and Jet Pack Interactive making an appearance.

The presentation also provided the backdrop for the official announcement of Game Design’s community blog and games site Arcade, with Dave Warfield calling for contributors to help make the site a showcase hub for student achievements.

Dave Warfield introduces Arcade to the Pitch and Play crowd

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Ahhhhh Sims

Winner of Women In Games Scholarship 2012 Kristina Soltvedt

So the Sims Seasons is out now, and I am not ashamed to say I am a lover of Sims. I can completely geek out an entire weekend on this game, and after 48 hours, I realize my sim has reached the top of the business ladder, learned how to make sushi, and had a family. I, on the other hand, have not slept for two days, eaten only junk, and not gotten any closer to reaching my desired career.

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Ashamed of being a gamer

Winner of Women In Games Scholarship 2012 Kristina

I was recently pointed in the direction of this article and I really loved the topic of it. It’s well-written, to the point, and it says something important about both gaming culture and those who are not part of it.

Please read and share: I Was Ashamed To Be A Gamer — I Don’t Feel That Way Anymore

I was ashamed to be a gamer

Week 2 – Term 3 : Level Design

Women in Games 2012 Winner Kristina Soltvedt

Week 2 of term 3 is picking up a little bit now. The Level Design stream has a pretty heavy work load, but it’s all been very very fun. Currently, we are finishing up a Capture the Flag map in UDK and a decorating assignment in Environmental Level Design.

The due date for the Capture the Flag map is tomorrow, so I’ll try to get some screen shots up as soon as me and my team mate finish what we’ve been doing. The level so far, I don’t mind saying, is siiiiick. We’ll see how it turns out in the end.
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Hello from Women in Games Scholarship Winner Kristina Soltvedt!

Women in Games Scholarship Winner Kristina Soltvedt banner
This is my first blog post in a while. I think the last time I had a blog I was about fifteen or so. And back then I was writing about how much I hated school, what a brat I was and how WoW was the best thing in the world. Things have changed a bit. School is pretty awesome and WoW is a faint memory. When you study game design at VFS you don’t really have time to play games. Oh the irony. I know.

Mystery Wow

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2012 Women in Games Scholarship Winner : Kristina Soltvedt Wiik

2012 marks the fourth year Vancouver Film School has offered the Women in Games Scholarship, opening up more opportunities for women in Game Design, and in those four years we’ve seen an impressive roster of diverse winners. Shannon Lee, the inaugural winner, hails from Vancouver, although the prize found her in Japan; she is now at BigPark innovating with Kinect. Second-year winner Annie Dickerson is a native of Washington State, and a former elementary school teacher, and currently works for East Side Games. Larissa Baptista from Brazil was the third recipient, and was recently featured with her final project team on CBC television.

Kristin Soltvedt Wiik, winner of Women in Games Scholarship

This year’s winner, Kristina Soltvedt Wiik, hails from Norway, and arrives at VFS having worked for three years as a journalist for Gamereactor Magazine. Kristina is especially interested in the narrative possibilities of games, and has already worked as a Narrative Designer on a PC game developed in Vancouver.

Kristina says, “It is a tremendous privilege to be awarded such a coveted scholarship, and I can’t help but be excited at the possibility of realizing my dreams. I’m really looking forward to the year ahead of me, and the ensuing opportunities my year at VFS will surely offer.”

Congratulations, Kristina!