This time A Conversation with… crossed the border and found Lawrence Metten at 343 Industries in Seattle, Lawrence is from our 13th graduating class.
Tell me about what you are doing now in the Games Industry
I’m a Senior Multiplayer Designer at 343 Industries currently working on Halo 5: Guardians. In this role I’ve helped create competitive game modes and designed features and systems for use across all of multiplayer. The majority of my work at 343 has been on Warzone, our ambitious new 12v12 mode that we recently announced at E3. It’s been rewarding developing this new mode from a pitch into a prototype and now into something that we’re only a couple months from releasing on Oct. 27.
On Friday, January 18, to kick off the 2013 Game Design Expo I went to a presentation by Armando Troisi at the VFS Game Design campus. I wasn’t sure what to expect from the VFS game design alumnus. I quickly learned that Armando Troisi is a “somebody” in the video game industry — he’s Narrative Director at 343 Industries, who developed Halo 4.
After he spoke about who he is and where he is in the world of video game production, he opened up the floor for questions. I have recently started learning Interactive Narrative Design in the Game Design program, so a lot of what he had to say was central to my current projects. The information he shared was so relevant and informative that I was compelled to speak to him afterwards, if only just to shake his hand and say “Thanks”. As his allotted time came to a close, I looked over my notes to recap. That’s when I noticed that I had missed something. Read More
2012 was a year not to be forgotten by developers of video games. A plethora of fantastic AAA titles were released, some of them, the sequels to incredible games from years past. To pluck each of these games and arrange them in a list was a daunting task, but these 10 are undoubtedly the best of the best in 2012.
Number 10 – Guild Wars 2
Guild Wars is a franchise that always knows the direction it’s going in and maintains it to the end. The first game in the series focused on a unique class structure, and intense player vs. player action. Guild Wars 2 has carried this on, and become a solid contender in the massive multiplayer online genre. The game has a vast open world, populated with tons of missions to keep players on their toes, all while allowing them to simply hop in and out of instant level 80 PvP. With a perfect subscription fee of zero dollars, how could this stunner not be among this list? Read More
We’re certainly proud of the many VFS grads from different departments who worked on the project, including Game Design alumni Armando Troisi (Narrative Director), who we featured recently, and Cory Hasselbach, who we are featuring today.
Cory Hasselbach graduated from VFS back in 2005, winning the award for Best Multiplayer Game (for First Light), and now works as Mission Designer for 343 Industries, the producers of Halo 4. Cory talked to us about his experience at VFS, his role as Mission Designer and what makes Halo 4 such a great game.
Lead Designer Chris Haluke of 343 Industries, developers of Halo 4, will be on hand to discuss his team’s innovative approach to the game’s episodic co-op campaign, Spartan Ops. For a taste, here’s Chris talking Spartan Ops and more with our friend Scott Jones of Electric Playground.
We’re very proud of the fact that VFS graduates were involved in the development of this highly anticipated game, including Game Design alumnus, Armando Troisi (Narrative Director, 343 Industries), who was kind enough to spare some of his time for us, during an intense period, to talk about the game and his involvement in it.