A Conversation with… Ted Carefoot

This week A Conversation with… reaches out to our 11th graduating class, and found Ted Carefoot, CEO of Lemonade Labs.

  • Tell me about what you are doing now in the Games Industry

Currently consulting with Producer/PM contracts, also CEO of a small game studio, Lemonade Labs (currently based in Kelowna, BC), which focuses on creating casual mobile and PC games inspired by physical designer boardgame concepts primarily targeting emerging markets.

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A Conversation with… Shannon Lee

This week A Conversation with… reaches out to one of our first Women in Games Scholarship winners, and an alumni from our 16th graduating class, Shannon Lee.

 

  •  Tell me about what you are doing now in the Games Industry
    I’m currently working at BigPark Studios (Microsoft) as a Senior User Experience designer.

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A Conversation with… Mark Barazzuol

We’re back with another edition of A Conversation with… This time we had a chat with Mark Barazzuol from our 5th graduating class.

 

  • Tell me about what you are doing now in the Games Industry

I’m teaching game design at Guru Digital Arts in Edmonton.  I’m also working on mobile games on the side, and I do game design consulting for others as well.

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A Conversation with… Brock Robin

We’re back with another edition of A Conversation with… This time we had a chat with Brock Robin from our 7th graduating class.

  • Tell me about what you are doing now in the Games Industry

I’m a senior systems designer at Relic, working on core gameplay systems for an unannounced project.

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A Conversation with… Corey Gaspur

Next up in our new series A Conversation with…, we check in with Corey Gaspur, a graduate of our 5th Game Design class…


• Tell me about what you are doing now in the Games Industry
I am the Lead Gameplay Designer at BioWare Edmonton. I am currently working with core members of the Mass Effect team on a brand new BioWare I.P.

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A Conversation with…

As part of our new series, we reach out to our alumni to check in. First up is Matt McTavish, a graduate of our 2nd class of Game Design.


• Tell me about what you are doing now in the Games Industry

I’m working at Next Level Games in Vancouver as a game designer. Our latest release was Luigi’s Mansion: Dark Moon for the 3DS, which has been our most successful game yet. Developing Luigi’s Mansion was pretty rad because we got to collaborate closely with Shigeru Miyamoto-san and a small group of talented developers at Nintendo. We were one of the first studios to develop for the 3DS, so creating a game for stereoscopic 3D was new for everyone. It was awesome, we learned a lot!

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A Review Of The First Double Feature Friday with Brock Robin and Games Night!

A Conversation With : Brock Robin

Double Feature Friday, as the name suggests, is an event with two features. The first being A Conversation With, which is a Q&A session with a VFS Game Design graduate, and the second being Games Night, where students can duke it out in Street Fighter or a myriad of other games that one might wish to play. Friday was the first of such events, but hopefully not the last.

Feature one: A Conversation With: Brock Robin

To start off the festivities we had a Q&A session with Brock Robin, a former game design student (GD07), who is now a systems designer at Relic Entertainment. Brock spoke about his time here at VFS and shared his experiences at Relic with us, offering insights into what the industry is like as well as advice for current students.

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Double Feature Friday : A Conversation With + Games Night

Double Feature Friday : A Conversation With and Games Night

VFS Game Design Teaching Assistant Isaac Calon came up with this great idea for the Students Only segment called “A Conversation With…” It kicks off with Brock Robin (veteran Relic Entertainment game designer and Game Design alumnus), who will be in the TV Studio to answer students’ questions. Students should come prepared! He’ll stick around until 7:00PM or until the questions stop.

Afterwards, the studio will be kept open to play board games, Magic, and Super Street Fighter 4 AE. We plan to start kicking people out at 9:00PM.

The plan is to bring in a new industry veteran once a month for another Double-Feature Friday. Andrés Molina, Programmer and Designer on the Company of Heroes 2 team at Relic is on deck for June.