It’s crazy how fast a year can fly by when you’re busy learning about game mechanics, design theory and of course, modelling your own 3D octopus. And even though I can hardly believe it, I find myself working in the industry as a Project Manager Intern at Demonware.
For readers that may not know what Demonware is or what they do, here is a quick backgrounder for you: Demonware is a subsidiary company of Activision Blizzard that provides game studios online software and services so that they can focus on creating great gameplay experiences. In the meanwhile, Demonware works to make all of the multiplayer magic – matchmaking, leaderboards and game lobbies – happen behind-the-scenes. Some of the titles that Demonware supports are arguably the most anticipated games to come out this year - Destiny and Call of Duty: Advanced Warfare.
The landscape once dominated by behemoth AAA titles is almost gone.
Gamers have more choices. Social games and free-to-play models have transformed the game industry you thought you knew. And ballooning budgets for high-profile titles mean you need a blockbuster of Modern Warfare proportions to turn a profit.
As The Verge wrote in their July 22nd article: “Developing an AAA game is rapidly becoming one of the most expensive enterprises humans can undertake, outside of building battleships, launching space vehicles, or making movies.”
But here’s the thing. For the emerging game designer — or animator or sound editor, for that matter — none of this a bad thing. It actually means opportunity. Read More