The 28th Graduation of Game Design

It’s June already, and once again the Game Design program has a reason to celebrate. Another group of amazing students has battled through the year, and has truly earned a reason to be proud. It wasn’t truly over when they finished their final projects, it’s tonight, the night they get their diplomas and learn who has won the end of year awards.

The Graduation and Awards show on June 20th has a mix of parts: one part formal, and one part fun. The formal part of the evening began with a speech from myself, then the student-elected class speaker Ornella Carolina Mastretta had a few words, and finally student selected Instructor speaker Chris Mitchell closed the speeches with some heart-warming words.

There was laughter, there were tears, but mostly there were great reflections on the friendships that have formed, the experiences that the class have all been through together, and some useful advice for being successful, as they move onto the next phase of their lives. The formalities were wrapped up with the handing out of diplomas and the embarrassingly long handshakes that make up that portion of the evening. Congratulations to Lorena, Jethro, Francisco and Harry who all graduated with honours.

Next, during a short break, parents, friends and family members were invited up to the 2nd floor production space, where they could see the area that the students’ final projects were created, play the games they made and have some snacks and refreshments.

After the break, the Awards show began… Read More

Hasty update : The Horroring

Women In Games Scholarship winner Kristina Wiik

Updates are in order. Trust me, I have not been lazy in updating my blog; I have just been extremely busy. That sounds like an excuse, but at VFS it’s actually true. Ask anyone. I’m not being funny. I am a shell of my former self.

Anywhooooo, crippling exhaustion aside, the game is coming along beautifully. I’m absolutely thrilled with our progress. Being a team of four, we’ve all had to take time out of our day to learn new tools, methods and plugins to get this game to the level we wanted it to be at — And I couldn’t be happier with where we’re at right now. Yeah, we’ve got minor issues, but they are all fixable within the time we have left.

Without getting too sappy I just want to thank my team for their amazing efforts. I’ve loved being a part of this project and this team. Team Horroring go! Here’s a picture of us (from left to right: Me, Olivia Veras, Pavel Tomasik and Alejandro Borjas) looking awkward and stiff.

Team Horroring: Me, Olivia, Pavel and Alejandro

So, what’s happened on the project since my last blog? Everything, really. The village looks like a village now. I’ve been set dressing and playing with new ground textures to give the areas some flavour. I’ve also been working a lot in uScript to set up all the tutorials and the hints for the player, as well as cut cameras. In addition, I’ve been working with the strumpy shader editor. Finally managed to create a shader with a working alpha channel so the ghost looks pretty damn good right now.

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Haunted Workstations

Women in Games Scholarship winner 2012 Kristina Soltvedt

Day 3.

Our group is falling into some sort of madness. Everything becomes a ghost pun. Maybe the team next to us is rubbing off. Halbjorn’s Wrath has an arsenal of bear puns, so I’m thinking they might be to blame. Not sure yet though. Will get back to you on that.

Our art is coming together soooo amazingly. Below is a little preview of a kid that’ll be in the game. Alejandro Borjas is hard at work with the models, as you can see. I’m amazed at the speed of his modeling; it’s really mind boggling. Four models done in a couple of days and looking awesome. Our PM Olivia Veras has already imported one of them into Unity and it looks ADORABLE. So psyched!

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Spoooooky production

Women in Games Scholarship Winner Kristina Soltvedt

Helloooo!
Long time no see and super busy. Extra points for half rhyme, I think.

Sooo much has happened in the last couple of months. Our class has moved down to the second floor and we are now in the Prrrrroduction phase of the year. This essentially means that we are making a game in a couple of months to be shown to the industry at the program’s Pitch and Play event.
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