This time A Conversation with… tracked down Harry Scott in Toronto, working at Ubisoft, Harry was from our 28th graduating class.
· Tell me about what you are doing now in the Games Industry
At the time of writing this we’ve just finished up testing an E3 build for Assassin’s Creed Syndicate, which is being worked on at Ubisoft Quebec. Ubisoft Toronto testers have been remote testing it to help out during the process. I’ve actually just been hired on as a Level Designer, so a couple more months of testing and I’ll be moving into an unannounced project, very excited.
One thing that keeps popping up about this year’s Game Developers Conference (though frankly, I hear it said every year) is mention of the ever increasing presence of independent developers.
While one could argue all day long about what being “indie” even means (and many have done just that), everyone who attended GDC this year can agree that there were plenty of hobbyist developers, small teams, mobile developers, freelancers, and experimental projects to be seen.
Journey is not about the destination as much as the journey to get there.
Developer: Crystal Dynamics / Eidos Studios – Montreal Publisher: Square-Enix
Genre: Action Platform: PlayStation 3 / Xbox 360 / Microsoft Windows
Lara Croft has become iconic for a number of people around the world since she first appeared 17 years ago. Often we hear of a woman with a strong personality being compared with the famous Lara Croft. And at some point, some women actually started trying to achieve that. Lara is the whole package: intelligent, strong, sexy, rich and powerful; so why wouldn’t women want to be like her? And for men, she was more than strong, she also was a sex symbol, which was cultivated for generations, from the digital world until Angelina Jolie donned the famous persona. (By the way, was the blood river scene in the game supposed to be a reference to Angelina Jolie in Beowulf? LOL.)