For those of you who read my previous blog post, you may have been wondering why we devoted 3 hours each week to playing board games in class.
For these babies:
They might not look like much in their boxes, but they are the result of hours of work by individuals and partners, slaving over rule sets and playtesting sessions to create kick ass board games for our Game Theory Analog class.
The requirements were simple (not really):
- Interesting or unique concept.
- Core mechanics that match the theme.
- Game mechanics that lead to fun and interesting decisions for the target audience.
- Play-test documentation
- Clear, easy to understand and logical rules – with game play examples and images.
- Boxed game with neatly stored components and functional artwork.
- In-Class Presentation of the goal and core mechanisms of the game, as well as the evolution of the game from conception through to final prototype.
- BONUS POINTS for anything that exceeded expectations.