Pitch & Play: Class 28 from a students perspective

Months of hard work finally came to fruition for the game design program’s 28th graduating class last Thursday night. The class had their Pitch and Play event where they showed off their finished student projects to a sizable crowd. Five teams took to the stage to present the culmination of all their efforts to an eager crowd of industry professionals.

The evening was kicked off with an opening speech from none other than Dave Warfield, head of the VFS game design program. He then passed the mike to one Sean Smillie, VFS instructor and mentor, who served as the charismatic master of ceremonies for the remainder of the presentations.

The first student team took to the stage to present Demonella, a third person shooter starring a deeply disturbed little girl in a horror-themed carnival setting. Their demonstration pitted their character’s abilities of spitting fire and summoning demonic hands against waves of exploding sentient toy bears, along with a few other circus terrors.

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Unity Visits VFS Game Design

Unity Presentation

Last week (Tuesday, May 21, 2013) the students of VFS Game Design got an unexpected treat when a few folks from Unity Technologies dropped by for a visit.

Carl Callewaert (Unity Evangelist), Randy Spong (Field Engineer), and Kevin Robertson (Business Development) toured the VFS Game Design campus, and had a good look at all the final project games underway by Game Design classes 28 and 29.  It was a good time for Unity to visit, because at the moment, every student final game project is being created using Unity!

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The Oarering

Pfffff. KC Irvine of Big Jet has put on his maximum trollololol face and made us the gorgeous poster you see below. The Oarering… Really?

The Oarering

Well, joke’s on him. The Horroring is not gonna take this lying down. I’m already planning a meeting where we’re gonna go over how to get him back. Stay tuned!

In other news I’ve been struggling with Unity lighting. Unfortunately, I was not in the art stream and missed out on the amazing lighting class, apart from a few sessions I sat in on. Therefore, I am trying to learn as I go. I have a relative amount of experience creating decent lighting in UDK but Unity is very different, so it’s a bit of an adjustment.

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