This time A Conversation with… tracked down Brennan Massicotte, from our 7th graduating class, at Blackbird Interactive.
Tell me about what you are doing now in the Games Industry
I’m working on the art direction and concept art of the Homeworld property in development at Blackbird Interactive. This involves a lot of painting images to inform and inspire the production of game content as well as overall project vision.
On Friday, May 17, 2013 two VFS Game Design Industry Mentors from Blackbird Interactive – Yossarian (Yggy) King and Gerald Orban gave a presentation on how to maintain the quality of Unity based projects and guided us on how to use the engine at its best. They have been using Unity3D for more than 3 years now and are guiding Game Design classes (GD 28 & 29) currently on the production floor.
They covered 3 key things during the presentation:
Design and Code – Keeping the code simple and clear
Test and Debug – knowing the right tools to do it
Managing your project – staying organized and thinking ahead.
On Thursday, January 31, 2013, VFS Game Design hosted it’s industry night event Pitch and Play, giving their 26th graduating class the chance to show off months of hard work, and industry professionals the opportunity to check out some great talent. The event saw another terrific turnout, with representatives from studios such as Next Level Games, United Front Games, and Jet Pack Interactive making an appearance.
The presentation also provided the backdrop for the official announcement of Game Design’s community blog and games site Arcade, with Dave Warfield calling for contributors to help make the site a showcase hub for student achievements.