The annual conference by Unity Technologies was held August 28-30, this time in VFS Game Design’s home city. For three days, the Vancouver Convention Centre was swarmed by hundreds of Unity developers, from all over the world – four days, if you count the August 27 Training day, a bonus for those new to the technology.
Again, the Unite conference showed what a great piece of software Unity is, and will become.
The opening keynotes by CEO David Hegalson and CTO Joachim Ante described the evolving technical and philosophical direction of the company, with the expected amount of touchy feely about democratizing game development, and changing the world, both of which appear to be going according to plan.
David’s new announcements included Unity Cloud, a mobile ad service going into closed beta, and Unity Games, which sounds like an evolution of Union, Unity’s publishing platform. Joachim primarily talked about improvements to Unity’s GUI and 2D systems in version 4.3, both a long time coming, as well as some great improvements to the Mecanim animation system. No firm date on the next version, though. Understandable, given 4.2 shipped shortly before the conference.
Then, legendary game designer Richard Garriott, back from Earth orbit, gave a guest keynote that was a nostalgic stroll through his three decades of game development. The perspective made one appreciate how far game development has come, and the remarkable tool that Unity is.