One thing that keeps popping up about this year’s Game Developers Conference (though frankly, I hear it said every year) is mention of the ever increasing presence of independent developers.
While one could argue all day long about what being “indie” even means (and many have done just that), everyone who attended GDC this year can agree that there were plenty of hobbyist developers, small teams, mobile developers, freelancers, and experimental projects to be seen.
Journey is not about the destination as much as the journey to get there.
For example, it was pretty hard not to notice the indie smash hit Journey, created by That Game Company, hauling in six of the eleven prizes at the 13th Annual Game Developers Choice Awards. When you’re up against Assassin’s Creed and Dishonored, that is no small accomplishment.