Camp Roanoke Devlog: Weeks 1-2 Recap

 

The time has come.

Our class (GD33) has finally moved to the 2nd floor! This means we’re back to 12-hour days of classes and work, but most of this time is now dedicated to our final project games, instead of assignments. It’ll be busy, I’m sure, but sometimes we spend so much time thinking about where we’re going that we neglect to appreciate the journey there. So: our team has decided to document our game through weekly devlogs*!

* Provided at least one team member has the energy and time remaining on each Friday to write one. As you might guess from the title, we didn’t really have time the first two weeks.

THE TEAM

  • Project Manager: Juan Carlos Perezcruz
  • Artist: Tyson Bednar
  • Lead Programmer: Anna Prein
  • Graphics Programmer: Michelangelo Pereira Huezo

Camp Roanoke - Character and Enemy Concepts

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