Minimalism and Curiosity in A Dark Room

A Dark Room came to me right after last month’s Full Indie, where I discussed with a few people about why I don’t play many text games. As an artist, I am deeply invested in visuals and find it difficult to get into games with poor graphic styles or games that are text-only — not to mention that despite being an average writer myself, I’m harsh on other people’s writing. Well, that was silly. It seems like I was playing all the wrong text games.

The only visuals you’ll find in A Dark Room are very minimal ASCII, in what I assume is a later part of the game. Or is it only the beginning? The appeal of this game lies very much in how much it doesn’t tell you.

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Meet Women in Games Scholarship Winners Anna Prein & Janel Jolly

Women in Games Scholarship Winners Anna Prein and Janel Jolly

It’s Week 5 of Term 1, and we thought it was about time for us to sit down and have a chat – “we” being Janel Jolly and Anna Prein, from VFS Game Design‘s Class 33. Being both recipients of the Women in Games Scholarship, we wanted to learn more about each other, and what we thought of the program. So, let’s start!

Janel Jolly : Hey Anna! I’ll go ahead and start with the first question. What attracted you to the Game Design program at the Vancouver Film School?

Anna Prein : I’ve been living in Vancouver for about 5 years now, and a former roommate actually applied for the same Women in Games Scholarship a few years back. Once I had finished having my existential crisis about doing an unrelated undergraduate degree and then committed to pursuing game design, VFS was the first school I thought of.

In the past year, I started actively going to events in the community here, like Full Indie, and I kept meeting VFS Game Design graduates who were all intensely positive about their experience and who urged me to apply. I think that was definitely the biggest push! What about you?

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