Going Indie: Advice from the Pros

One thing that keeps popping up about this year’s Game Developers Conference (though frankly, I hear it said every year) is mention of the ever increasing presence of independent developers.

While one could argue all day long about what being “indie” even means (and many have done just that), everyone who attended GDC this year can agree that there were plenty of hobbyist developers, small teams, mobile developers, freelancers, and experimental projects to be seen.


Journey is not about the destination as much as the journey to get there.

For example, it was pretty hard not to notice the indie smash hit Journey, created by That Game Company, hauling in six of the eleven prizes at the 13th Annual Game Developers Choice Awards. When you’re up against Assassin’s Creed and Dishonored, that is no small accomplishment.
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My Top Ten List For GDC 2013 — Part 2

Games Development Conference 2013

Welcome to Part 2 of my GDC Top 10, featuring moments from the great, but exhausting, 2013 Game Developers Conference.  You can read Part 1 here.

But before I begin, here’s a photograph I’d like to dedicate to Bren Lynne, our programming instructor!

John Romero! …And some other guy!
John Romero! …And some other guy!

#5 Meeting Industry Heavies

You never know who you will bump into at GDC. I found myself riding the escalator next to John Romero, the designer of the original Doom. Doom was a very influential game for me personally, as well as a landmark in the history of games. It’s nice to meet someone you admire, and GDC has an atmosphere that makes it easy to approach anyone and start up a conversation.
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