Hey all, with the end of 2014 fast approaching and a new year around the corner we here at VFS thought it would be nice to look back at the year and highlight everyone’s hard work as well as look forward to 2015! (and put the spotlight on all the new games that have been updated in this websites library!)
When I consider 2014 it’s hard to believe all that has changed since I was in my second term at this time last year. Students have graduated, Staff has come and gone, Alumni have gotten exciting jobs in Vancouver and around the world, a new program that VFS is offering here at the Game Design campus has started: “Programming for Games, Web, & Mobile”, and perhaps most importantly we have made a lot of really cool and exciting games. Five Game Design classes have graduated with one more class, the GD37′s (who are notable for being the first GD class to collaborate with the new Programming program) graduating in the coming weeks.
Summer is finally here, and once again the Game Designprogram has a reason to celebrate. It’s graduation night, a night to celebrate, to look back on the year, and recognize the amazing things they have done.
The Graduation and Awards show on June 27th has a mix of parts: one part formal, and one part fun. The formal part of the evening hosted by Tanya Jensen, began with a congratulatory speech from the Head of Game Design Dave Warfield, then the student-elected class speaker Daniel Garma took us back through a timeline of this past year in Game Design, and finally student selected Instructor speaker Calder Archinuk closed the speeches with an overview of the 34 iterations of his grad speech.
Each of the speakers had some deep insight into what they had just been through, and how to prepare for the coming months, but mostly it was a chance to look back on the year, and look ahead to the bright future this class has. The formalities continued with the handing out of diplomas and the embarrassingly long handshakes that make up that portion of the evening. Congratulations to Guerric, Nicha, Jeremy, Rafe, Jakobsen, Spencer, and Jaymee, all who graduated with honours.
This past Thursday, VFS Game Design once again hosted its Pitch and Play event. The GD34s pitched their games to a full house of industry professionals and VFS alumni. Each team was full of excitement and passion and they showed off the products of their long days and sleepless nights. All of their hard work definitely paid off as each team presented a highly polished game. The attendees were all impressed by the quality of the games, and by how relevant the games were to the current market with some of the games being playable on mobile devices or ready for online play.
For those of you who read my previous blog post, you may have been wondering why we devoted 3 hours each week to playing board games in class.
For these babies:
They might not look like much in their boxes, but they are the result of hours of work by individuals and partners, slaving over rule sets and playtesting sessions to create kick ass board games for our Game Theory Analog class.
The requirements were simple (not really):
Interesting or unique concept.
Core mechanics that match the theme.
Game mechanics that lead to fun and interesting decisions for the target audience.
Clear, easy to understand and logical rules – with game play examples and images.
Boxed game with neatly stored components and functional artwork.
In-Class Presentation of the goal and core mechanisms of the game, as well as the evolution of the game from conception through to final prototype.
BONUS POINTS for anything that exceeded expectations.