The most stirring talk at GDC this year had to be Manveer Heir’s talk “Misogyny, Racism and Homophobia: Where Do Video Games Stand?” but that’s already very well covered by the internet in general. Go read about it, then come back here. This article is on the future of the game industry according to GDC presenters.
It’s easy to sound smart at GDC, or in games in general. Just talk about how we got the industry to the state we are now. Through the power of hindsight you sound like a genius with just a bit of research. The really brave GDC presenters were the ones making predictions about the future.
Dean Takahashi of GamesBeat was one of the brave ones this year, making ten predictions in just an hour, including a number of questions the industry really doesn’t want to hear.
1) Are we in a golden age?
2) Are we in a bubble?
3) Do valuations of game companies make sense?
4) Who is going to win?
5) Who is the most efficient at making games?
6) How many people do you need to make great games?
One thing that keeps popping up about this year’s Game Developers Conference (though frankly, I hear it said every year) is mention of the ever increasing presence of independent developers.
While one could argue all day long about what being “indie” even means (and many have done just that), everyone who attended GDC this year can agree that there were plenty of hobbyist developers, small teams, mobile developers, freelancers, and experimental projects to be seen.
Journey is not about the destination as much as the journey to get there.
But before I begin, here’s a photograph I’d like to dedicate to Bren Lynne, our programming instructor!
John Romero! …And some other guy!
#5 Meeting Industry Heavies
You never know who you will bump into at GDC. I found myself riding the escalator next to John Romero, the designer of the original Doom. Doom was a very influential game for me personally, as well as a landmark in the history of games. It’s nice to meet someone you admire, and GDC has an atmosphere that makes it easy to approach anyone and start up a conversation. Read More
The Game Developers Conference (GDC) is great and exhausting at the same time. Over twenty thousand attendees from our industry converge on the Moscone Center in San Francisco to exchange ideas, make new contacts, attend seminars and meet old friends. The quality and quantity of talks is staggering. After five days, you’re exhausted. But it’s the good kind of exhausted — like, “I just finished a marathon!” exhausted (At least, I assume that is what it feels like after you run a marathon).
There’s too much awesome to get into one post, so here is Part 1 of my GDC 2013 Top Ten.
#10: Hideo Kojima IS Metal Gear Solid V!
I’m not a fanboy, but I am inspired by the amazing work Hideo Kojima‘s team is doing on the Fox Engine. Trust me; this is actually the man himself under the bandages. His first game that I played was a little adventure on the SEGA CD called Snatcher, a Bladerunner inspired title that even supported the lightgun. Always on the bleeding edge of technology, he astounded the crowd with a live demo of his forthcoming Metal Gear. He ran the demo on a PC, and we can only hope that the tech makes the leap to the next gen consoles.
Great entrance. Please take note of my presentation skills, pupils! Also take note that ONLY Hideo Kojima can pull off this entrance.
A year ago, Konami ran a “Is it Real, or is it FOX challenge?” (The original page is down but you can see it here on Kotaku. — It’s great to read the comments that lay down the challenge of whether this could run in real time. It does. I saw it. In engine.) Read More