But before I begin, here’s a photograph I’d like to dedicate to Bren Lynne, our programming instructor!
John Romero! …And some other guy!
#5 Meeting Industry Heavies
You never know who you will bump into at GDC. I found myself riding the escalator next to John Romero, the designer of the original Doom. Doom was a very influential game for me personally, as well as a landmark in the history of games. It’s nice to meet someone you admire, and GDC has an atmosphere that makes it easy to approach anyone and start up a conversation. Read More
In case you missed it, this year’s Independent Game Festival recently announced the eight Student Showcase winners for the fifteenth annual presentation of its prestigious awards, “celebrating the brightest and most innovative creations to come out of universities and games programs from around the world in the past year.” As it happens, one of those “brightest and most innovative creations” was Pulse, the final project game of VFS Game Design‘s 22nd graduating class students, Larissa Fuchs, Leanne Roed, Maxwell Hannaman, Michael Cooper and Richard Harrison.
Pulse also won Best Student Project at the recent Unity awards. Congratulations to the Pulse team for all their success!