Games are changing.
The landscape once dominated by behemoth AAA titles is almost gone.
Gamers have more choices. Social games and free-to-play models have transformed the game industry you thought you knew. And ballooning budgets for high-profile titles mean you need a blockbuster of Modern Warfare proportions to turn a profit.
As The Verge wrote in their July 22nd article: “Developing an AAA game is rapidly becoming one of the most expensive enterprises humans can undertake, outside of building battleships, launching space vehicles, or making movies.”
But here’s the thing. For the emerging game designer — or animator or sound editor, for that matter — none of this a bad thing. It actually means opportunity.